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  1. #4291
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,369
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Why? In 99% of situations, Plunge is literally just another random OGCD. You could shuffle the potency of its charges to say, the Shadowbringer charges and literally nothing would change with DRK. That's a failure of design when the primary design purpose of a skill is utilized so insanely rarely compared to its secondary usage.

    Removing the potency means that the new gap closer gets to be an *actual* gapcloser as it was designed. I just only hope that it copies MNK's Thunderclap and lets you warp to allies as well, then it can be used as nice skill expression for uptime purposes. Doubly so if they follow through on the 'in DT we wont make boss hitboxes the size of planets' comment Yoshi-P made in a previous liveletter/fanfest.
    From what it looks like they also only turned them into dashes on the jobs that already had a lot of offensive oGCDs, Dark Knight and Gunbreaker. Warrior and Paladin still seem to have kept their old gap closers.

    Now it could be entirely possible that they kept the old animations for those two and just removed the potency, would just be a bit odd.


    Quote Originally Posted by Keagian View Post
    The thing they pretty much said was, suffer for 2.5 years with a shitty rotation until we decide if we're gonna fix the job.

    Which pretty much just means, to play the other tanks that are actually fun and forget DRK exists because they couldn't be bother to fix it this expansion.
    Get back to me when you found one.
    (2)
    Last edited by Absurdity; 05-17-2024 at 07:58 PM.

  2. #4292
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Kugane
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Also, they consolidated the 123 into 1 button.
    That's not how it works.
    (2)

  3. #4293
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    691
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    They have to , if you want new buttons they gonna merge old button to do the same. God bless for gap closer do no dmg, high ping player will not die by server trash ticks.
    (0)

  4. #4294
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    669
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Also, they consolidated the 123 into 1 button.
    Huh ?? Is this something they are really doing ??
    I really hope not.
    (0)

  5. #4295
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Any consolidations they've done will be given the option to use or not.
    (1)

  6. #4296
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,508
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sunhwapark View Post
    Huh ?? Is this something they are really doing ??
    I really hope not.
    No they're not.
    Core rotation is exempt from it. The consolidation option is for combo button skills like Gnashing Fang or the new Delirium combo.

    So the rotation will still basically be 123 spam until its time to mash whatever button you put bloodspiller on.
    (3)

  7. #4297
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I...actually quite like the updates we got, we've even gotten a few things I've asked for.

    Delirium actually has a combo now instead of being bloodspiller vomit, and it's really damn cool at that. As much as I would like there to be more to it, this at least will make it feel better to use every minute.

    Living Shadow actually does grant a new ability that both you and Fray use. It may not be at the same time, but DAMN does it look satisfying.

    These changes don't really fix monotonous 1-2-3 downtime, but we still have yet to see specifics from the media tour. (I'm not really expecting it to be fixed, all things considered. given that they thought it was okay to give us 1-2-3 spam for two expansions in a row somehow. And it's looking like it's going for 3)

    I'll miss plunge, don't get me wrong, but frankly I like the new gap closer more, because we actually use it specifically to be a gap closer. A movement tool. I don't like the "gap-closers" that are just used as rotational ogcd's.
    (3)

  8. #4298
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Occasional reminder WAR gets to have both Onslaught (unsure if damage stays) and Primal Rend as dashes.

    Plunge + Shadow Step do not have to be mutually exclusive, could've always made Plunge something more interesting while adding new dash.

    But I am sure the creativity is limited to their favourite tank.
    (2)

  9. #4299
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,508
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I don't mind the changes either. But if I'm being honest, its very apparent that tanks were the role they put the least amount of time into this expansion. Every tank more or less got the exact same tools again.
    Every tanks is getting an upgrade to Rampart, Reprisal and their 30%
    Every tank got tacked on Finishers to existing skills

    With this you can tell the homogenization complaints are pretty much falling on deaf ears, as unsurprising as that is.

    Regardless my only concern about current DRK is how the combined Delirium/BW is going to function with only 3 stacks. It be nice to know if they've properly adjusted the MP gain, as they didn't adjust the blood gain but that seems to be the idea for removing the blood on Living Shadow.

    And of course the eternal 123 spam is probably going to feel marginally worse without plunge to use. But its not like that helped much in the first place.

    I'm also curious if any of the mitigations we have got adjusted in any meaningful way, or are we still only balancing for week 1 savage clears specifically with all other content being considered disposable.
    Hopefully the 30% upgrades are more flavorful than just a universal buff. but my expectations are so low that I'm expecting the trait to lead "Cooldown reduced to 90 seconds".
    (1)
    Last edited by Oizen; 05-18-2024 at 03:28 PM.

  10. #4300
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I don't mind the changes either. But if I'm being honest, its very apparent that tanks were the role they put the least amount of time into this expansion. Every tank more or less got the exact same tools again.
    Every tanks is getting an upgrade to Rampart, Reprisal and their 30%
    Every tank got tacked on Finishers to existing skills

    With this you can tell the homogenization complaints are pretty much falling on deaf ears, as unsurprising as that is.

    Regardless my only concern about current DRK is how the combined Delirium/BW is going to function with only 3 stacks. It be nice to know if they've properly adjusted the MP gain, as they didn't adjust the blood gain but that seems to be the idea for removing the blood on Living Shadow.

    And of course the eternal 123 spam is probably going to feel marginally worse without plunge to use. But its not like that helped much in the first place.

    I'm also curious if any of the mitigations we have got adjusted in any meaningful way, or are we still only balancing for week 1 savage clears specifically with all other content being considered disposable.
    Hopefully the 30% upgrades are more flavorful than just a universal buff. but my expectations are so low that I'm expecting the trait to lead "Cooldown reduced to 90 seconds".
    Yeah, I'm curious to see how they adjust the MP there, or if they adjust the costs across the board.

    I really hope that the 30% upgrades actually have flavor to them and not just "it's 40% now lol", but I'm keeping my expectations low and waiting until media tour, because god forbid we see what they do on each tank at the liveletter.

    I personally find it easier to accidentally overcap blood without Living Shadow, so I don't see that as an entirely bad change, even if I am a bit iffy on it.

    This does make me wonder, though, what level Delirium is going to grant the combo at, and if Delirium is going to be pushed to a higher level, since Bloodspiller looks like it potentially isn't tied to it anymore.
    (1)

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