Quote Originally Posted by PyurBlue View Post


I was keeping things simple to avoid a long post. The enemies could be separated in a way that prevents switching target, such as one casting invulnerability on the other or large physical distance that prevents the use of gapclosers.

Resource gains also change the optimum but they may not exist in all cases.


Resources weren't part of the example. They could make it more beneficial to finish the combo, but the combo in question or the situation in which it is in use may not involve resources in the first place.
@Invulnerability : Then you can't switch targets and do damage at all, if you can your combo finisher is still better, if you can't then you can't. Unless I'm misunderstanding.

@Too far: Then you get close enough to gap close? I'm not really sure either of these circumstances really change anything. Either you can switch targets or you can't switch targets but it won't change the math of 2 targets with a weaker skill versus a stronger one.

As for resources, combo damage takes resources into account so the math makes more sense when you account for them.