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  1. #1
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Sadly its the opposite though many, especially those with disabilities would love a 1-1-1 for the basic. I think this should be a option. They seemingly look at what plugins people use and a quick google search shows that 1-1-1 like pvp is popular. I am sure they have reasons to be against it but if its something thats helps people why not? People who dont want to do it can just disable it while people that could get a use out of it could have an easier time playing.
    (9)

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nyxs View Post
    Sadly its the opposite though many, especially those with disabilities would love a 1-1-1 for the basic. I think this should be a option. They seemingly look at what plugins people use and a quick google search shows that 1-1-1 like pvp is popular. I am sure they have reasons to be against it but if its something thats helps people why not? People who dont want to do it can just disable it while people that could get a use out of it could have an easier time playing.
    Because that turns it into the same braindead filler spam that healers have.
    If you make it an option to turn 123 into 111 then that's the only correct one.
    You remove the margin of error entirely that way.

    It is functionally the same as me falling asleep on white mage, endlessly casting glares.
    (5)

  3. #3
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Because that turns it into the same braindead filler spam that healers have.
    If you make it an option to turn 123 into 111 then that's the only correct one.
    You remove the margin of error entirely that way.

    It is functionally the same as me falling asleep on white mage, endlessly casting glares.
    It does bring attention to the fact that the core rotation for a lot of classes is actually quite stale.
    (2)

  4. #4
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Because that turns it into the same braindead filler spam that healers have.
    If you make it an option to turn 123 into 111 then that's the only correct one.
    You remove the margin of error entirely that way.

    It is functionally the same as me falling asleep on white mage, endlessly casting glares.
    Counterpoint: who gives a crap what able-bodied people might think of disability aids?

    "If we put 1-button combo options everywhere then abled people might use them!" That's fine.

    "It sounds so boring in my head!" Don't use it then.

    The existence of wheelchairs has not rendered marathon runners extinct.
    (12)
    he/him

  5. #5
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by ZiraZ View Post
    Yeah you're right but those optimizations are so minuscule that a single extra crit would triple the combo optimizations gain, specially when the bosses are like 9 minutes long, I think the 1 button combo that can't ever be failed would outweight it on the long run.
    I would rather pvp combos for weaponskills just don't exist and everyone plays on the same leveled field, a few specific abilities having a 1 button combo seems like a fine middle-ground.
    The gain isn't a lot but I was trying to point out that there are benefits to breaking combos. Fight design would also influence how beneficial combo breaking is. The situation will never come up in single target fights but that could be solved by adding more enemies to fights, specifically more duo enemies since the AoE threshold is usually three.

    I don't mind an autocombo function existing as an option, but it's not something that I'm interested in using.

    Quote Originally Posted by Cynric View Post
    It makes more sense in this situation to swap to the target with higher health with your combo finisher.
    I was keeping things simple to avoid a long post. The enemies could be separated in a way that prevents switching target, such as one casting invulnerability on the other or large physical distance that prevents the use of gapclosers.

    Resource gains also change the optimum but they may not exist in all cases.

    Quote Originally Posted by GoatOfWar View Post
    Why would you not want to build resources?
    Resources weren't part of the example. They could make it more beneficial to finish the combo, but the combo in question or the situation in which it is in use may not involve resources in the first place.
    (0)

  6. #6
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by PyurBlue View Post


    I was keeping things simple to avoid a long post. The enemies could be separated in a way that prevents switching target, such as one casting invulnerability on the other or large physical distance that prevents the use of gapclosers.

    Resource gains also change the optimum but they may not exist in all cases.


    Resources weren't part of the example. They could make it more beneficial to finish the combo, but the combo in question or the situation in which it is in use may not involve resources in the first place.
    @Invulnerability : Then you can't switch targets and do damage at all, if you can your combo finisher is still better, if you can't then you can't. Unless I'm misunderstanding.

    @Too far: Then you get close enough to gap close? I'm not really sure either of these circumstances really change anything. Either you can switch targets or you can't switch targets but it won't change the math of 2 targets with a weaker skill versus a stronger one.

    As for resources, combo damage takes resources into account so the math makes more sense when you account for them.
    (1)

  7. #7
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by vetch View Post
    Counterpoint: who gives a crap what able-bodied people might think of disability aids?

    "If we put 1-button combo options everywhere then abled people might use them!" That's fine.

    "It sounds so boring in my head!" Don't use it then.

    The existence of wheelchairs has not rendered marathon runners extinct.
    We can have easier jobs.
    We don't need to simplify the living hell out of everything.
    ''Don't use it'' Is not a valid response when it's optimal.
    (2)

  8. #8
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by GoatOfWar View Post
    We can have easier jobs.
    We don't need to simplify the living hell out of everything.
    ''Don't use it'' Is not a valid response when it's optimal.
    "Don't use it" is a completely valid response. If the complaint is that the game becomes too boring for you personally, then don't play it on "easy" (if that is what you want to call it). Saying that everyone needs to have things on an "equal playing field" and ignoring equity is a weak argument. Should the options to change the screen settings for colorblind people be removed so they are forced to play on an "equal playing field"? You sound like you just want to feel elite and superior to other people, and if that is the case I do not find your argument compelling.
    (15)

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Because that turns it into the same braindead filler spam that healers have.
    If you make it an option to turn 123 into 111 then that's the only correct one.
    You remove the margin of error entirely that way.

    It is functionally the same as me falling asleep on white mage, endlessly casting glares.
    The margin of error in 111 or 123 is the same and it comes from suddenly misclicking the wrong button. Nobody breaks a 123 combo because they are too stupid to know what the next button is.

    If pressing a filler is too boring, maybe rotations should consist of more than just fillers 90% of the time?
    (6)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinha View Post
    The margin of error in 111 or 123 is the same and it comes from suddenly misclicking the wrong button. Nobody breaks a 123 combo because they are too stupid to know what the next button is.

    If pressing a filler is too boring, maybe rotations should consist of more than just fillers 90% of the time?
    To me the margin of error comes from the servers simultaneously asking you to mash the fuck out of your next button and occassionally double-firing or just eating your input due to latency.

    I used to struggle with this a lot when I started out, the game really needs better servers or certain settings that allow for better skill buffering, especally for us not fortunate to live next to all of the servers which are all crammed in the west coast.
    (0)

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