
what doesn't do damage can get the f out of my hotbar weather it's a tank or dps it's quite easy to press buttons on a controller and to move tooI see that people being against this change do not raid high end content, so I'll explain for tanks.
Due to the nature of some tank buster, you were forced to weave 4 mitigations during a GNB burst that already has barely any space to breathe, otherwise it would put too much of a strain on your healers.
It was also counter intuitive to use something supposed to be for mobility as a damage tool. In fact due to boss design, it was always used as a damage tool rather than a mobility tool.
For casual content, it was okay for GNB to have that much to weave, but not high-end content.
You'll now use the new tool as a mobility tool instead of a damage tool, what should've been from the start. That's not sucking the fun out of a job, spamming a dash every 2 minutes can't be the definition of fun.
If you don't know what to do to fill oGCD windows, use mitigations, your healers will thank you.
Player

Forgot to quote
I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff



True, it's not hard.Forgot to quote
I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff
How goes those savage & ultimate clears?




No, I'm good.
My goal isn't to shame you or your experience, but to point out you don't play content where mitigation and utility truly matters or where gaining a few more GCDs with extra mobility is a big plus (or simply counter pushback).
From your perspective, dashes are a damage source you don't necessarily need to pair with mitigations or suffer from drifting.
My point was simply to point out that you don't have the experience where you would understand why this change is made.
It would be like thinking the existence of umbrellas are ridiculous when you live in a country that never experiences rain.

okay sure gap close should not be a offensive skill that I can agree but if PLD and WAR keep it they still will be used has offensive skills anyway and won't be used for movement so what is the point of the changeNo, I'm good.
My goal isn't to shame you or your experience, but to point out you don't play content where mitigation and utility truly matters or where gaining a few more GCDs with extra mobility is a big plus (or simply counter pushback).
From your perspective, dashes are a damage source you don't necessarily need to pair with mitigations or suffer from drifting.
My point was simply to point out that you don't have the experience where you would understand why this change is made.
It would be like thinking the existence of umbrellas are ridiculous when you live in a country that never experiences rain.
Edit: They could just add an OGCD unique to each if WAR and PLD, you remove damage on all tank gap close give them a dash and to make it fair you add a OGCD for PLD and WAR if they are missing some skill to press between action they must have some place on their hotbar to do so or just remove the gap close damage on both just by the fact that both can heal extremely well doing a tiny bit less damage but have a better heal its what balance is about
Last edited by Noox-115; 05-17-2024 at 11:32 PM.
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