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Thread: New gap closers

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  1. #1
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CidHeiral View Post
    I'm not sure why they didn't just keep those abilities and remove the damage. They were all visually unique and suited the flavor of the job, now they all look identical.
    I think likely due to the fact the animations involve an actual attack. It would honestly look goofy to see a DRK leap at an opponent, slam a huge greatsword down on them and there's absolutely no damage, tactile feedback, or anything.
    I like the plunge animation much more, but I could easily see why they replaced them.
    (2)

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,574
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    I think likely due to the fact the animations involve an actual attack. It would honestly look goofy to see a DRK leap at an opponent, slam a huge greatsword down on them and there's absolutely no damage, tactile feedback, or anything.
    I like the plunge animation much more, but I could easily see why they replaced them.
    Quote Originally Posted by ForteNightshade View Post
    Because the animations were clearly an attack. Plunge not doing damage would feel weird considering you literally do an over-the-head swing with an 8 foot sword.
    That's a fair point. Personally, this is the same game where we can ride through the air on pigs flying by their ears, so I don't find it that immersion breaking if what looks like an attack doesn't do damage if the end result is more visually appealing.

    Perhaps they could have adjusted the old animations, or at least crafted the new ones to look similar but less like an attack to keep their flavor. Anything would be preferable to just pasting the same MNK copycat dash to multiple other jobs.
    (3)