
what doesn't do damage can get the f out of my hotbar weather it's a tank or dps it's quite easy to press buttons on a controller and to move tooI see that people being against this change do not raid high end content, so I'll explain for tanks.
Due to the nature of some tank buster, you were forced to weave 4 mitigations during a GNB burst that already has barely any space to breathe, otherwise it would put too much of a strain on your healers.
It was also counter intuitive to use something supposed to be for mobility as a damage tool. In fact due to boss design, it was always used as a damage tool rather than a mobility tool.
For casual content, it was okay for GNB to have that much to weave, but not high-end content.
You'll now use the new tool as a mobility tool instead of a damage tool, what should've been from the start. That's not sucking the fun out of a job, spamming a dash every 2 minutes can't be the definition of fun.
If you don't know what to do to fill oGCD windows, use mitigations, your healers will thank you.
Player

Forgot to quote
I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff



True, it's not hard.Forgot to quote
I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff
How goes those savage & ultimate clears?
DRK will be shittiest job to play in the entire game after all of these changes lol
Gauge cost removed on LS, gap closers replaced with new, useless ones, delirium and blood weapon merged, 123 consolidated into 1 button.
All we got was a follow up on LS once every 2 minutes. The rotation's just going to feel strictly worse.
I've given up.
I quit healers because of the 11111111111111111111111111112 dps rotation, which is exactly what DRK is going to get.
Last edited by GoatOfWar; 05-17-2024 at 09:04 PM.
I feel that's for the best. Movement utility shouldn't be attached to damage components - it completely defeats the purpose of utility for me.
Hope they make RDM's displacement just movement and detached from engagement. We rarely use it nowadays anyway, the action could see more applications if it's not bound to a damaging ogcd.

A ground targeted movement like ninja but with a jump instead could have had mobility, challenge and utility or just a leap forward could have been nice too
I hope I HOPE with all my f heart that they placed Dragonfire dive on 60sec to compromise the lost of spineshatter with better potency because its really a jump that make no f sense no offensive skill should be on a 2min CD for 300 potency because playing DRG on lv50 and below for dailies is already boring af even if their 1,2,3 hit very hard

An aim-able jump is actually an idea I keep bringing up to my friends. That would be idealA ground targeted movement like ninja but with a jump instead could have had mobility, challenge and utility or just a leap forward could have been nice too
I hope I HOPE with all my f heart that they placed Dragonfire dive on 60sec to compromise the lost of spineshatter with better potency because its really a jump that make no f sense no offensive skill should be on a 2min CD for 300 potency because playing DRG on lv50 and below for dailies is already boring af even if their 1,2,3 hit very hard
They literally could have given DRG Super Jump from XI. Just make it ground targeted like Shukuchi, or just make the player land next to their target. Why the dash?
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