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Thread: New gap closers

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  1. #1
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    I see that people being against this change do not raid high end content, so I'll explain for tanks.

    Due to the nature of some tank buster, you were forced to weave 4 mitigations during a GNB burst that already has barely any space to breathe, otherwise it would put too much of a strain on your healers.
    It was also counter intuitive to use something supposed to be for mobility as a damage tool. In fact due to boss design, it was always used as a damage tool rather than a mobility tool.
    For casual content, it was okay for GNB to have that much to weave, but not high-end content.

    You'll now use the new tool as a mobility tool instead of a damage tool, what should've been from the start. That's not sucking the fun out of a job, spamming a dash every 2 minutes can't be the definition of fun.
    If you don't know what to do to fill oGCD windows, use mitigations, your healers will thank you.
    what doesn't do damage can get the f out of my hotbar weather it's a tank or dps it's quite easy to press buttons on a controller and to move too
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noox-115 View Post
    what doesn't do damage can get the f out of my hotbar weather it's a tank or dps it's quite easy to press buttons on a controller and to move too
    I guess you must be a wonderful DRK to heal in dungeon.
    (4)

  3. 05-17-2024 08:45 PM

  4. #4
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    I guess you must be a wonderful DRK to heal in dungeon.
    Forgot to quote

    I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff
    (0)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noox-115 View Post
    Forgot to quote

    I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff
    True, it's not hard.
    How goes those savage & ultimate clears?
    (1)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    DRK will be shittiest job to play in the entire game after all of these changes lol
    Gauge cost removed on LS, gap closers replaced with new, useless ones, delirium and blood weapon merged, 123 consolidated into 1 button.
    All we got was a follow up on LS once every 2 minutes. The rotation's just going to feel strictly worse.
    I've given up.

    I quit healers because of the 11111111111111111111111111112 dps rotation, which is exactly what DRK is going to get.
    (2)
    Last edited by GoatOfWar; 05-17-2024 at 09:04 PM.

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I feel that's for the best. Movement utility shouldn't be attached to damage components - it completely defeats the purpose of utility for me.

    Hope they make RDM's displacement just movement and detached from engagement. We rarely use it nowadays anyway, the action could see more applications if it's not bound to a damaging ogcd.
    (3)

  8. #8
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by youne View Post
    Add me to the list! Surely they simply could have played the Elusive Jump animation in reverse to give us a forward jump (this is a joke, I don't want the animation played in reverse, but a jump that moves you forward would have been perfect)
    A ground targeted movement like ninja but with a jump instead could have had mobility, challenge and utility or just a leap forward could have been nice too

    I hope I HOPE with all my f heart that they placed Dragonfire dive on 60sec to compromise the lost of spineshatter with better potency because its really a jump that make no f sense no offensive skill should be on a 2min CD for 300 potency because playing DRG on lv50 and below for dailies is already boring af even if their 1,2,3 hit very hard
    (0)

  9. #9
    Player
    youne's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    70
    Character
    Koh'a Tayuun
    World
    Atomos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Noox-115 View Post
    A ground targeted movement like ninja but with a jump instead could have had mobility, challenge and utility or just a leap forward could have been nice too

    I hope I HOPE with all my f heart that they placed Dragonfire dive on 60sec to compromise the lost of spineshatter with better potency because its really a jump that make no f sense no offensive skill should be on a 2min CD for 300 potency because playing DRG on lv50 and below for dailies is already boring af even if their 1,2,3 hit very hard
    An aim-able jump is actually an idea I keep bringing up to my friends. That would be ideal
    (0)

  10. #10
    Player
    SerMicha's Avatar
    Join Date
    Oct 2022
    Posts
    39
    Character
    Ser Micha
    World
    Malboro
    Main Class
    White Mage Lv 91
    They literally could have given DRG Super Jump from XI. Just make it ground targeted like Shukuchi, or just make the player land next to their target. Why the dash?
    (2)

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