Quote Originally Posted by Amh_Wilzuun View Post
Okay so basically rather than buffs/a DOT you now have buffing GCDs and spending GCDS.

Dragon Kick gives you one "pip" of buffed nu-bootshine. Twin Snakes gives you two pips of buffed nu-true strike. Demolish gives you three pips of buffed nu-snap punch.

So the rotation outside of burst window is essentially the same, but now people don't have to watch buff timers and can look at the shiny Job Guage™.

With this in mind one guaranteed change is that we no longer need to refresh twin snakes buff before PB. Maybe a bit of complexity lost but not a big deal imo. As for how the 2 min burst window plays out I think that needs some more in-deptth theorycrafting. So we probably won't have the exact optimal drift as before but maybe in exchange you may need to think about having enough "pips" so that your Rising Phoenix PB sequence doesn't use unbuffed GCDs during party buffs. Maybe someone smarter than me can visualize this better or we can wait until media tour
Hmm, it's still a little sketchy, but I think I can see the potential in what you're saying. I would laugh (and be filled with joy) if Dawntrail MNK unintentionally turned out to be a cursed spreadsheet job. If we can't have Optimal Drift as it existed in Endwalker, then I can at least hope for something in the Media Tour to push us in the cursed spreadsheet direction. I'd even take having all six positionals back, but seeing as DRG lost yet another one, that seems unlikely. Please SE, just a crumb of optimisation is all I ask for.

Quote Originally Posted by Aco505 View Post
I found the reasoning behind checking timers on MNK funny when VPR has several...

I'm also surprised that the 10 chakra limit is exclusively during BH. It'd have made more sense imho to make it permanent while not letting meditate give more than 5 chakra.
The reasoning is so weird. Monks have had timers for 10 years - I don't understand why it's an issue all of a sudden. I also disagree with their assertion that MNKs spend all their time staring at timers--that should not be the end-goal of MNK gameplay. I always thought it was more a bad habit that MNK players need to grow out of with practice. To me, MNK mastery means glancing at your timers for a split second, knowing instantly what your next 9 GCDs will be, then putting all your attention on raid mechs. But I guess this experience isn't as universal as I initially thought it was.