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  1. #1
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    316
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Okay so basically rather than buffs/a DOT you now have buffing GCDs and spending GCDS.

    Dragon Kick gives you one "pip" of buffed nu-bootshine. Twin Snakes gives you two pips of buffed nu-true strike. Demolish gives you three pips of buffed nu-snap punch.

    So the rotation outside of burst window is essentially the same, but now people don't have to watch buff timers and can look at the shiny Job Guage™.

    With this in mind one guaranteed change is that we no longer need to refresh twin snakes buff before PB. Maybe a bit of complexity lost but not a big deal imo. As for how the 2 min burst window plays out I think that needs some more in-deptth theorycrafting. So we probably won't have the exact optimal drift as before but maybe in exchange you may need to think about having enough "pips" so that your Rising Phoenix PB sequence doesn't use unbuffed GCDs during party buffs. Maybe someone smarter than me can visualize this better or we can wait until media tour
    (4)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    So the rotation outside of burst window is essentially the same, but now people don't have to watch buff timers and can look at the shiny Job Guage™.
    This hinges on the specifics of the new resources built by Twin Snakes (Raptor Gauge) and Demolish (Coeurl Gauge). If the Raptor gauge buffs all Raptor form GCDs and the Coeurl Gauge buffs all Coeurl form GCDs, then the rotation remains as is. If they just buff True Strike and Snap Punch it's gonna get weird.

    Right now Monk's downtime rotation is as follows. I've put what the new gauges will sit at if we need to use them gauge to buff the reapplication of Twin Snakes and Demolish in parenthesis to illustrate how it will look if it doesn't change. I'm just calling them O, R and C for Opo Opo, Raptor, and Coeurl gauges respectively.

    DK>TwS>Dem (O:1 R:2 C:3)
    BS>TrS>SP (O:0 R:1 C:2)
    DK>TwS>SP (O:1 R:0>2 C:1)
    Bs>TrS>Dem (O:0 R:1 C:O>3)
    DK>TwS>SP (O:1 R:0>2 C:2)
    BS>TrS>SP (O:0 R:1 C:1)
    DK>TwS>Dem (O:1 R:0>2 C:0>3)

    However if the new resource only buffs True Strike and Snap Punch then what the rotation turns into is:

    DK>TwS>Dem (O:1 R:2 C:3)
    BS>TrS>SP (O:0 R:1 C:2)
    DK>TrS>SP (O:1 R:0 C:1)
    BS>TwS>SP (O:0 R:2 C:0)
    DK>TrS>Dem (O:1 R:1 C:3)
    BS>TrS>SP (O:0 R:0 C:2)
    DK>TwS>SP (O:1 R:2 C:1)
    BS>TrS>SP (O:0 R:1 C:0)
    DK>TrS>Dem (O:1 R:0 C:3)
    BS>TwS>SP (O:0 R:2 C:2)
    DK>TrS>SP (O:1 R:1 C:1)
    BS>TrS>SP (O:0 R:0 C:0)

    Which is a huge change to Monk's gameplay outside of its burst window.
    (5)
    Last edited by SpeckledBurd; 05-17-2024 at 07:16 AM.

  3. #3
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    This hinges on the specifics of the new resources built by Twin Snakes (Raptor Gauge) and Demolish (Coeurl Gauge). If the Raptor gauge buffs all Raptor form GCDs and the Coeurl Gauge buffs all Coeurl form GCDs, then the rotation remains as is. If they just buff True Strike and Snap Punch it's gonna get weird.

    Right now Monk's downtime rotation is as follows. I've put what the new gauges will sit at if we need to use them gauge to buff the reapplication of Twin Snakes and Demolish in parenthesis to illustrate how it will look if it doesn't change. I'm just calling them O, R and C for Opo Opo, Raptor, and Coeurl gauges respectively.

    DK>TwS>Dem (O:1 R:2 C:3)
    BS>TrS>SP (O:0 R:1 C:2)
    DK>TwS>SP (O:1 R:0>2 C:1)
    Bs>TrS>Dem (O:0 R:1 C:O>3)
    DK>TwS>SP (O:1 R:0>2 C:2)
    BS>TrS>SP (O:0 R:1 C:1)
    DK>TwS>Dem (O:1 R:0>2 C:0>3)

    However if the new resource only buffs True Strike and Snap Punch then what the rotation turns into is:

    DK>TwS>Dem (O:1 R:2 C:3)
    BS>TrS>SP (O:0 R:1 C:2)
    DK>TrS>SP (O:1 R:0 C:1)
    BS>TwS>SP (O:0 R:2 C:0)
    DK>TrS>Dem (O:1 R:1 C:3)
    BS>TrS>SP (O:0 R:0 C:2)
    DK>TwS>SP (O:1 R:2 C:1)
    BS>TrS>SP (O:0 R:1 C:0)
    DK>TrS>Dem (O:1 R:0 C:3)
    BS>TwS>SP (O:0 R:2 C:2)
    DK>TrS>SP (O:1 R:1 C:1)
    BS>TrS>SP (O:0 R:0 C:0)

    Which is a huge change to Monk's gameplay outside of its burst window.
    I think its not going to be like that. I think we're not supposed to drop R & C pips to 0, so the rotation will still be the same as how it currently is.
    (0)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,627
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ianmaru View Post
    I think its not going to be like that. I think we're not supposed to drop R & C pips to 0, so the rotation will still be the same as how it currently is.
    But, there is no reason to suggest that or why that would be the the case. I basically came to the same conclusion SpeckledBurd did.

    Another thing to ponder is whether Bootshine is going to keep the auto crit or not. It is never used at anything other than max Chakra (it is never used when under Brotherhood, however, it also seems GCDs under Brotherhood don't generate a Chakra either, which I hope isn't the case).

    Another thing I want to point out is at the end of the Monk showcase, RoE, RoW and RoF. It seems there are actions that proc off of them. RoE has an aura, similar to current PvP RoE. RoW and RoF is where it gets interesting. They are both elemental Hadoukens and they have the GCD yellow VFX. This suggests to me they are available when RoW and RoF are used and are likely to be in the burst window. I also want to speculate that RoW will have some other mechanic we do not see, considering RoF does give a Chakra (or it just crit/auto crit).

    There are still many thing we do not know which both makes me excited and nervous for the tool tips to come out of the media tour.
    (0)

  5. #5
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    hmm

    I didn't saw 100 Fists.. so yeah wait and see
    (0)

  6. #6
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    hmm I kinda like the 6 button change they brought to Monk or whatever but No 100 Fists at lvl100?? Yeah No sorry it's a Bust
    (0)

  7. #7
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I dislike the proposed Monk changes and hope they revert them. It was interesting before, no need to do what they're doing.
    (5)

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,627
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I don't think there is enough info to truly say how it is going to play. Just to give a play by play on the GCDs and what the job gauge does:

    First, lets establish the new gauge, 3 icons, assuming to represent Opo-opo, Raptor and Coeurl, each with 3 empty pips of 1, 2 and 3 respectively.

    After the Thunder clap, we use Dragon Kick, which fills up the Opo-opo gauge [1,0,0], then Twin Snakes which fills up 2 Raptor [1,2,3], then Demolish to fill up 3 Coeurl [1,2,3].

    Perfect Balance is used, starting with an upgraded Opo-Opo [0,2,3], Dragon Kick [1,2,3], Opo-Opo upgrade [0,2,3] into what I can assume is an Elixir Field upgrade.

    Next Perfect Balance, starts off with an upgraded Opo-Opo (bear in mind, the Opo-Opo pip was empty before this), upgraded Raptor [0,1,3], upgraded Coeurl [0,1,2], then Phantom Rush. Nothing else after this point changes these pips.

    I think the most interesting point is the weirdness of the Opo-Opo pip. Your first instinct is that, in order to get an upgrade to your stance attack, you need a pip, however, at the start of the second Perfect Balance, the attack was still upgraded, despite no pip being lit up. The only change here is Brotherhood, but if that automatically upgrades your actions, why is it the Raptor and Coeurl lose a pip? It also makes no sense why it would only work on 1 action, but that is all I can come up with, or there is an extra effect to PB/Masterful Blitzes we do not know about.
    (0)

  9. #9
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    132
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mikey_R View Post
    I think the most interesting point is the weirdness of the Opo-Opo pip. Your first instinct is that, in order to get an upgrade to your stance attack, you need a pip, however, at the start of the second Perfect Balance, the attack was still upgraded, despite no pip being lit up. The only change here is Brotherhood, but if that automatically upgrades your actions, why is it the Raptor and Coeurl lose a pip? It also makes no sense why it would only work on 1 action, but that is all I can come up with, or there is an extra effect to PB/Masterful Blitzes we do not know about.
    As of now, after using a blitz, you get the Formless Fist buff. My guess is that in DT the buff instead gives you access to an upgraded weaponskill for free, but since the player immediately used PB again, the buff carried over into the PB window.
    (0)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,627
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SomeGuy22 View Post
    As of now, after using a blitz, you get the Formless Fist buff. My guess is that in DT the buff instead gives you access to an upgraded weaponskill for free, but since the player immediately used PB again, the buff carried over into the PB window.
    The first thing that happens is Form Shift, which also gives Formless Fist, with the first GCD being Dragon Kick.
    (0)

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