Quote Originally Posted by Shikiseki View Post
Genuinely curious as to where the complexity appears to be in this case?

You have the aetherhue side (you got a light side of 3 buttons (single target, aoe, resource spending) and a strong side with higher damage (same 3 buttons as "light" side), the canvas side (3 activation type, 3 execution type, 3 special follow up type) and few extra utility buttons (a dash, 1 gauge related, 1 picto special)

Out of those 20 buttons, you'll probably only actively use your single or aoe aetherhue button on the light side until you build enough gauge to use the stronger darker side while utilizing your canvas boards, which generally have longer cooldowns (beast row has 3x40s, weapon has 2x60s, landscape 1x120s) so it's not something you press all the time either. Since you want to generally faceroll every resource every 2 minutes, you can bank everything for that moment then go ham ~ which all 3 canvas rows have conveniently have exactly collectively a cd of 120s.

If you break it down in sections like the presentation did, it isn't all that bad once you combine it together like every other 2min buff gauge builder/spender job really ^^
From the description I'd be doing things related to three different colors, adding things with white, subtracting things with black, keeping track of beasts, weapons, landscapes, buffs, and a gauge. Meanwhile, I'm also having to be mindful of boss mechanics. That sounds easy to you?