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  1. #1
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    778
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I feel like the real problem is elsewhere. With this "new jobs are max extension lvl minus 20" philosophy, you begin with a toolkit that's either far to big to play correctly without spending a fair amount of time on a dummy (which most players won't), either so streamlined it becomes painfully incomplete on lower lvl. With the new jobs beginning a lvl 80 that feeling is only gonna grow, Because at 80, most job already have a nearly complete toolkits. Older jobs teach you how to play your class progressively (and the game does not always do a good job at that), but for new job, you just get the bomb dropped at you. I think this has to somehow change. I can understand that people want play the new extension with the new job, but at the same time, do we want having a lvl 90 job with a toolkit worth of a 60 class with next expansion (it's too late for DT)?
    (5)
    Last edited by CNitsah; 05-17-2024 at 09:06 AM.

  2. #2
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by CNitsah View Post
    I feel like the real problem is elsewhere. With this "new jobs are max extension lvl minus 20" philosophy, you begin with a toolkit that's either far to big to play correctly without spending a fair amount of time on a dummy (which most players won't), either so streamlined it becomes painfully incomplete on lower lvl. With the new jobs beginning a lvl 80 that feeling is only gonna grow, Because at 80, most job already have a nearly complete toolkits. Older jobs teach you how to play your class progressively (and the game does not always do a good job at that), but for new job, you just get the bomb dropped at you. I think this has to somehow change. I can understand that people want play the new extension with the new job, but at the same time, do we want having a lvl 90 job with a toolkit worth of a 60 class with next expansion (it's too late for DT)?
    They already have the perfect tool in the game to teach people how to play a class from level 1 and gradually introduce abilities to the rotation: palace of the dead. They could have tutorial quest chains for new classes based on it.
    (5)

  3. #3
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    778
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Taliriah View Post
    They already have the perfect tool in the game to teach people how to play a class from level 1 and gradually introduce abilities to the rotation: palace of the dead. They could have tutorial quest chains for new classes based on it.
    You mean the content only a small part of the community run because it's not worth the time. It's true that it exists, but unless you make it mandatory, nobody will do that. people will take the job at the lvl it's given and badly play in dungeons. as long it's dps, there is no problem, but we'll it's gonna a be lvl 90 heal that doesn't know how to use his kit, it's gonna be a fun ride. You cannot design something ignoring how most people will engage with it. And I can tell you, most people won't run PotD to learn their job. You give them a lvl that begins at lvl 80 they will at best read the skill description and go for it.
    (1)

  4. #4
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CNitsah View Post
    You mean the content only a small part of the community run because it's not worth the time. It's true that it exists, but unless you make it mandatory, nobody will do that. people will take the job at the lvl it's given and badly play in dungeons. as long it's dps, there is no problem, but we'll it's gonna a be lvl 90 heal that doesn't know how to use his kit, it's gonna be a fun ride. You cannot design something ignoring how most people will engage with it. And I can tell you, most people won't run PotD to learn their job. You give them a lvl that begins at lvl 80 they will at best read the skill description and go for it.
    I mean-- since there's trusts now, all they have to do is pull single 3 mobs and learn as they go up to 99 lol. Which is (at this point) pretty similar to POTD without the randomness. The problem is the community lacking reading comprehensions to the job. I remember when NIN came out, and people didn't understand why using katon mudra fire and doton aoe were best in groups. This same issue happened with uhh... MCH too and not using aoes and just single target abilities on packs of 6 or more. It's not difficult if people actually learned how to play by reading what the skills did. Especially players who had max capped jobs, you'd THINK they'd have known about aoe's being significantly better. But they didn't use them at MCH30 on packs lol.
    (0)