



People werent happy about getting CT all the time. They just misattributed it to ilvl cheese.They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario is for 4 people and has been adjusted accordingly with user feedback.




Because they didn't entirely fix said cheese nor was it the only problem. CT would be less obnoxious if they actually scaled it properly so we weren't fighting the equivalate of target dummies with a few auto attacks. There is no justifiable reason we're scaled to i130 in a bloody i50 raid. To be frank, the very poor scaling system is a problem at all levels because of how much we demolish content merely 4-6 months old. Look no further than Aglaia. New players won't even see the scale mechanic from Nald'Thal due to how poorly tuned the fight is on top of over leveled we are nowadays.They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario is for 4 people and has been adjusted accordingly with user feedback.
Secondly, albeit much less a problem overall is none of the other raids are required. Therefore, people deliberately not locked other 24 mans on alts in order to force the queue into select CT.
Instead of moving CT to MSQ, let's address the above problems. A simple solution would be to first gift new players a free set of Ironworks gear that way there's no concerns about them queuing in with i50 AF sets. From there, bump LotA to i70, Syrcus Tower i90 and WoD i110 with the sync being 20 ilvls above those requirements. For example, in this hypothetical, we'd be synced to i90 in LotA. That would actually make them more engaging to do despite level 50 being dreadfully working job wise. Going forward, all raids (and content, really) should be synced either 20 ilvls above the minimum or the relevant ilvl at the time of its release. I prefer the former as it helps mitigate how much stronger we are nowadays, what with job changes and all.
Finally, make all the 24 mans a mandatory unlock to access the roulette once you finish the expansion they release in. An example once again being once you complete the Stormblood quest, Alliance Raid locks until you unlock the Ivalice series. I don't typically like forcing things but it's the only way to completely eliminate cheesing raids.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


Instead of linear scaling, use a diminishing scale instead, as that still involves a reward for upgrading gear.
The first 20 levels you might just have it the way it is, but each next 10 levels could be significantly weakened to such state that being 50 or 60 levels above it while it does make it easier, it remains within an acceptable range. For example by effectively halving the gain each additional 10 levels (note the scale only halves again at the effective 10 ilvls, not the gear ones).
So lets say we have ilvl 50 as raid, ilvl70 will be as is, but ilvl 80 will be scaled to 75, ilvl 100 to 80, ilvl 140 would have been 90, but since 130 is still the cap, it now would be 87 (30x0.5x0.5=7.5).
And with it, we can even apply this system diffirent per stat. Vitality could use halving, dps could use 25% which at ilvl 130 means: 50+(20x0.25=)5+(30x0.25x0.25=1.8=)2=57.
It can reward upgrading, but beyond a certain level in normal content doesnt realy matter much, but can still be noticed.
Hard ilvl limits while they sound nice are quite meaningless towards those who dont do extremes as they will nearly always exceed the ilvl for the content anyway. Giving them some effect that they can notice, even if slightly, does give a sense of reward, although this might only be noticed on the HP value at these diminishing values. But it does allow balancing!

The fact CT is needed to finish the story pretty much makes sure it will always fill up, also its in free content(trial) people will always queue up for it, its asking to be scuttled to its own place.
last time i signed up for roulette alliance labyrinth o the ancients popped and someone left instantly , then i thanked god and left also so no strike for me! queue'd again, world of darkness pops, someone leaves, i leave, wait a few minutes que up again and rabanastre pops, im happy, imho thats a bad look for newbie players, if i was new i would wonder why players are leaving content as soon as possible and taking a timer strike at that.
even if they never move them the least they could do is give everyone above level 50 their whole attack kit or whatever they have unlocked, just tone the attacks down, because right now it isnt just the fact ive been playing for 8 years and have seen CT more than my own family its the fact its boring af, give me my rotation, at least then i'd be able to practice muscle memory, or run beside a sprout rdm/smn and show off so they can see what the future holds.
Move an alliance raids to msq scenario....noHot (and not at all new) take, perhaps, but even with the ilvl fix from way back when the Alliance Raids roulette has been dominantly CT. You have to unlock and do CT for Main Scenario, never have to touch any of the other raids and you still have access to the roulette which sucks. Why is this a thing? Why not just move it to Main Scenario and have Alliance be lv60 and up like Normal?
I wouldn't mind helping new players with the raids, but more often than not there are no first timers. We have 12 other fun raids with more on the way, please let me play them too. >:[
EDIT: where's the "be" in my title :'(
I was under the impression that Crystal Tower was at the head of the list for Alliance Raids popping since its inception back in A Realm Reborn. At least I remember Forum posts complaining about players 'cheating' their way into a quick raid by removing gear so that CT would pop up.
This was back in Heavensward. And again, in Stormblood. And, after it became a requirement, every other expansion.
So, it's not a new complaint, something that just started to happen in either Shadowbringers or Endwalker.
Rather than spending 5 years trying to artificially work around the CT issue.......why not just solve it?
Reduce max ilvl so players aren't severely overpowered to the point they can ignore mechanics.
Rework some of the less interesting encounters (e.g. Thanatos, Glasyla, trash mobs)
Make CT actually fun to run........and people will willingly que for it...crazy I know
Might as well rework it from the ground up and throw a coils rework into the mix, along with new rewards.
That will keep the folks busy.
There are two kinds of comments;
Whatever this is.
And the actually good comments that don't agree with the original message but offer great ideas to fix the situation instead. <3 Honestly a revamped CT would be neat, make it as long and challenging as the other raids to make it worthwhile (also justice to Coils).Rather than spending 5 years trying to artificially work around the CT issue.......why not just solve it?
Reduce max ilvl so players aren't severely overpowered to the point they can ignore mechanics.
Rework some of the less interesting encounters (e.g. Thanatos, Glasyla, trash mobs)
Make CT actually fun to run........and people will willingly que for it...crazy I know
Whilst this would make it a little more tolerable and fun, it wouldn't really detract much from the fact that CT raids still dominate the majority of queries (esp., from my experience), and no amount of stringent iLv or reworking of some of the less interesting encounters will really make it great or even ideal for the long-term.Rather than spending 5 years trying to artificially work around the CT issue.......why not just solve it?
Reduce max ilvl so players aren't severely overpowered to the point they can ignore mechanics.
Rework some of the less interesting encounters (e.g. Thanatos, Glasyla, trash mobs)
Make CT actually fun to run........and people will willingly que for it...crazy I know
For all I care CT could be reworked into the most difficult encounter for alliance roulette, but if it keeps popping and popping and popping, then it'll just be the same situation. No amount of difficulty at the Alliance Raid roulette will compensate for the sheer amount of times CT pops. Personally, I'd feel the exact same way even if it were Ivalice in its place. After so many runs it is still reduced to autopilot mode.
Granted, I could get behind this for putting it more in line with the effort required to complete the others. But something else still needs to be done about it IMO
Last edited by Kaurhz; 05-16-2024 at 06:40 AM.
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