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  1. #11
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    312
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I heartily disagree with the OP. If someone is doing callouts in Frontline then you should listen to them cause it's nice to win.
    Quote Originally Posted by Mawlzy View Post
    Anyone who uses sounds on each count of a 3..2..1.. I blacklist immediately after the match.
    This is fair, though.
    (3)
    Last edited by CamuiKushi; 05-08-2024 at 02:40 PM.

  2. #12
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CamuiKushi View Post
    I heartily disagree with the OP. If someone is doing callouts in Frontline then you should listen to them cause it's nice to win.

    This is fair, though.
    I'd suggest this is precisely why both chat and sounds should be used sparingly. If they become an annoyance, they get tuned out either figuratively or literally. Like, how exactly does it help to get in chat

    "KILL EVERY LAST ONE OF THEM" accompanied by an obnoxious bang? It's not even practical advice. Simply noise.
    (2)

  3. #13
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    886
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by nopurposeflour View Post
    I am coming to the forums to bring light to a small annoyance I have had since playing XIV, and it is the alert noises that players can use in chat windows. They are cute sometimes and I even have fun with using them in little /em macros to use with friends, but when they are spammed it can get to be a bit of a headache. I would love to have the option to turn them off, or at least a way to not have them play when you have the chat tab you are in not play them if the selected chat type that they are playing in is turned off. As of right now if someone uses an alert noise in party chat in my chat tab 1, but I am in chat tab 2 where I cannot see party chat, it is still played. I am not sure if that is normal or just a bug or something, but I would love to have the option of if I hear these chat alerts or not. I know it is not a big deal and I don't think about these noises 99% of the time I am playing, mainly this is an issue I have in frontline when people spam a lot of macros to direct the party on what to do. These macros are helpful but when I am getting an alert for a 5 second countdown on each number of the countdown, and then a bunch more alerts afterwards from multiple others in the group, it can be a bit distracting. I wonder if anyone else has taken issue with this or if it is just me

    Image of some of the chat from my frontline match that sparked me to post on the forum:
    https://cdn.discordapp.com/attachmen...842710044488e&
    if its frontline most people actually do want to want win and on onsal and seal rock, you get glams and mounts for placing for first on those two particular maps its like 100 wins for a mount and some other ammount for the glam. So Its easier to get the horde to follow the leader when someone does calls and you can get some good wins that. Also get double the xp for placing first as well which is always a plus but that is why its happens alot in frontline. If you are there to just collect xp and nothing more, i suggest just turning off system sounds during your frontline roulette and just roll with the horde essentially and just spam your attacks and what not
    (2)

  4. #14
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Since you're one of the chief culprits when it comes to spamming se.X in FL, the easiest solution is just to blacklist you.
    *shrug*

    Op seemed to find chat helpful, but found the sound annoying. This is why I suggested changing the system volume. This can also be done mid match so they wouldn't have to wait till after to black list.

    Sound on the calls just makes everything more efficient. It's easy enough to opt out of, so I just ping as much as I think is needed.
    (3)

  5. #15
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    *shrug*

    Op seemed to find chat helpful, but found the sound annoying. This is why I suggested changing the system volume. This can also be done mid match so they wouldn't have to wait till after to black list.

    Sound on the calls just makes everything more efficient. It's easy enough to opt out of, so I just ping as much as I think is needed.
    I admit, I'm very biased on this one. I find you annoying even when blacklisted. Actually, I'm an idiot. I should be encouraging you to spam more noises so that more people blacklist you. Duh.
    (4)

  6. #16
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by OliviaLugria View Post
    It's easy enough to opt out of, so I just ping as much as I think is needed.
    Most people would rather not turn off an entire channel of sound specifically in one game mode. So you're not only annoying lots of people but like someone else mentioned, they're just going to tune you out.
    (6)

  7. #17
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    111
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bonoki View Post
    On one hand, it may seem like spam, but from another angle, it offers crucial and beneficial information. Your interpretation depends on the mindset you choose to adopt.
    While in situations like on PVP comes handy, there are others that while less common happen to be a bigger annoyance at times, say rezz macros or simply emote or even combat ones

    I don't see why putting the optional option to purely mute them would be a wrong idea single it'd be just toggled to everyones preference





    And no, the problem here is not the text macro, that you can just hide the chat window and move on, but sound being something you cannot causes the disruption
    (5)

  8. #18
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OliviaLugria View Post
    This is why I suggested changing the system volume.
    So just because someone spams sound effects, you have to mute/reduce the volume on actualy important cues that are built in the job (especialy time based ones). Sounds like a horrible idea.

    Being able to mute players for sound effects is still the best way to go. Either through blocking, or granting a completely seperate audio group that you can toggle. As long as you can mute the sound spammer, and just that and not your entire interface.
    (5)

  9. #19
    Player
    Erin1491's Avatar
    Join Date
    Oct 2018
    Posts
    69
    Character
    Erin Torin
    World
    Faerie
    Main Class
    Machinist Lv 100
    The issue is already technically fixed in a round about way. When Dawntrail launches just add the sound effects to your word filter and messages containing them won't be displayed.
    (2)

  10. #20
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by WantlessYoYo View Post
    While in situations like on PVP comes handy, there are others that while less common happen to be a bigger annoyance at times, say rezz macros or simply emote or even combat ones

    I don't see why putting the optional option to purely mute them would be a wrong idea single it'd be just toggled to everyones preference





    And no, the problem here is not the text macro, that you can just hide the chat window and move on, but sound being something you cannot causes the disruption
    What am I even looking at here lmao
    (2)

  11. 05-08-2024 10:48 PM

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