


Last edited by CamuiKushi; 05-08-2024 at 02:40 PM.
I'd suggest this is precisely why both chat and sounds should be used sparingly. If they become an annoyance, they get tuned out either figuratively or literally. Like, how exactly does it help to get in chat
"KILL EVERY LAST ONE OF THEM" accompanied by an obnoxious bang? It's not even practical advice. Simply noise.


if its frontline most people actually do want to want win and on onsal and seal rock, you get glams and mounts for placing for first on those two particular maps its like 100 wins for a mount and some other ammount for the glam. So Its easier to get the horde to follow the leader when someone does calls and you can get some good wins that. Also get double the xp for placing first as well which is always a plus but that is why its happens alot in frontline. If you are there to just collect xp and nothing more, i suggest just turning off system sounds during your frontline roulette and just roll with the horde essentially and just spam your attacks and what notI am coming to the forums to bring light to a small annoyance I have had since playing XIV, and it is the alert noises that players can use in chat windows. They are cute sometimes and I even have fun with using them in little /em macros to use with friends, but when they are spammed it can get to be a bit of a headache. I would love to have the option to turn them off, or at least a way to not have them play when you have the chat tab you are in not play them if the selected chat type that they are playing in is turned off. As of right now if someone uses an alert noise in party chat in my chat tab 1, but I am in chat tab 2 where I cannot see party chat, it is still played. I am not sure if that is normal or just a bug or something, but I would love to have the option of if I hear these chat alerts or not. I know it is not a big deal and I don't think about these noises 99% of the time I am playing, mainly this is an issue I have in frontline when people spam a lot of macros to direct the party on what to do. These macros are helpful but when I am getting an alert for a 5 second countdown on each number of the countdown, and then a bunch more alerts afterwards from multiple others in the group, it can be a bit distracting. I wonder if anyone else has taken issue with this or if it is just me
Image of some of the chat from my frontline match that sparked me to post on the forum:
https://cdn.discordapp.com/attachmen...842710044488e&![]()


*shrug*
Op seemed to find chat helpful, but found the sound annoying. This is why I suggested changing the system volume. This can also be done mid match so they wouldn't have to wait till after to black list.
Sound on the calls just makes everything more efficient. It's easy enough to opt out of, so I just ping as much as I think is needed.
I admit, I'm very biased on this one. I find you annoying even when blacklisted. Actually, I'm an idiot. I should be encouraging you to spam more noises so that more people blacklist you. Duh.*shrug*
Op seemed to find chat helpful, but found the sound annoying. This is why I suggested changing the system volume. This can also be done mid match so they wouldn't have to wait till after to black list.
Sound on the calls just makes everything more efficient. It's easy enough to opt out of, so I just ping as much as I think is needed.
Most people would rather not turn off an entire channel of sound specifically in one game mode. So you're not only annoying lots of people but like someone else mentioned, they're just going to tune you out.

While in situations like on PVP comes handy, there are others that while less common happen to be a bigger annoyance at times, say rezz macros or simply emote or even combat ones
I don't see why putting the optional option to purely mute them would be a wrong idea single it'd be just toggled to everyones preference
And no, the problem here is not the text macro, that you can just hide the chat window and move on, but sound being something you cannot causes the disruption


So just because someone spams sound effects, you have to mute/reduce the volume on actualy important cues that are built in the job (especialy time based ones). Sounds like a horrible idea.
Being able to mute players for sound effects is still the best way to go. Either through blocking, or granting a completely seperate audio group that you can toggle. As long as you can mute the sound spammer, and just that and not your entire interface.
The issue is already technically fixed in a round about way. When Dawntrail launches just add the sound effects to your word filter and messages containing them won't be displayed.



What am I even looking at here lmaoWhile in situations like on PVP comes handy, there are others that while less common happen to be a bigger annoyance at times, say rezz macros or simply emote or even combat ones
I don't see why putting the optional option to purely mute them would be a wrong idea single it'd be just toggled to everyones preference
And no, the problem here is not the text macro, that you can just hide the chat window and move on, but sound being something you cannot causes the disruption
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