This reminds me of a time in one of the Alexander raids that we had a BLM that had a text macro (can't remember if it had sound) for every single cast. Fire IV, Thunder, etc. was all a single message. Horrible.
This reminds me of a time in one of the Alexander raids that we had a BLM that had a text macro (can't remember if it had sound) for every single cast. Fire IV, Thunder, etc. was all a single message. Horrible.


I said I would like if they were 2 seperate channels in my first post... Blocking is a fine option, but can't be done till after the match making it useless in the moment. Furthermore, if you do, you can't participate strategically in future matches with them. Not seeing calls is going to get you left in the dirt over and over without a good head on your shoulders.So just because someone spams sound effects, you have to mute/reduce the volume on actualy important cues that are built in the job (especialy time based ones). Sounds like a horrible idea.
Being able to mute players for sound effects is still the best way to go. Either through blocking, or granting a completely seperate audio group that you can toggle. As long as you can mute the sound spammer, and just that and not your entire interface.
You also don't have to mute. You can find an agreeable volume just like every other type of audio in the game. The op found the macros directing in the match helpful, but to much sometimes. This is why I suggested the sound option.

It gets funnier because you can just have all of these for yourself with /echo, the fact they just don't use it implies they just like people to see it, for better or in this case, worseDear goodness.
Besides mental instability, there is no explanation for why someone would ever think that anyone, anyone at all, would ever wish to see (and hear) such nonsensical spam. Nobody cares to see whatever that is. It isn't cool. It isn't funny. It's obnoxious. (Same goes for the ones spamming ASCII cats in chat.)
To those people, I'd say: with friends, spam whatever your heart desires. But when you're with strangers in a random group, have common sense and decorum enough to avoid being irritating.
But yeah and again, text is a big whatever since you can just filter these, but the sound is just the shitty cherry on top



<call5>
<call5>
<call5>
Sorry I didn't mean that the callouts themselves were annoying, I keep up with the chat and follow when people mark themselves. Just the sounds themselves get too loud, but I am going to take the suggestion to macro muting system sounds for when I am in frontline. I am appreciative to people who go out of their way to direct the team to victory ^_^
I am going to take this suggestion and put it on my hotbar for frontline, thank you for the heads up I didn't think you could control the volume in chat ^_^<se.> sound volume is controlled by "system sounds" in the audio tab. This does affect a few other things in FL like the LB ping, but you're probably net benefiting. I do wish they'd split these inton2 categories, but alas.
You can also make a macro to easily toggle it on or off, or learn the /command for it, so you don't have to fiddle around in the settings before every match.
I have no issues with people making pings to direct the group, I find them really helpful when people make callouts to group up and stuff ^__^ In this match in particular it was the first time I had seen such heavy use of the sounds and it was a bit much for me. I will take the advice to look up what macro to make to mute the sounds and unmute since I need the sounds for party ready checks etc. I agree that there should be a ping system similar to in crystalline conflict or an equivalent to help with the callouts though, that would be greatUnpopular opinion
I think in pvp such macros are helpful and should remain so. I'm sick and tired of the obvious DRK that's popping purify, tbn, sprint, slow walking to my team and wiping the floor with the majority. I use a simple macro to alert my team (hopefully) to incoming DRK engages. I might post it 2 times at most, but if it gets people's attention and makes them react then it's a net gain.
There's no other way to coordinate in PvP sadly that I can imagine. This is coming from someone who abhors any sound macro in dungeons/alliance raids/trials. I don't care if you're resing, I don't care about your leylines, don't care about you uwu macro at all.
We need a way to ping in frontline, so long as we don't have a system dedicated for coordination, people will use the second best thing- sound macros. Is it annoying? Yeah maybe, I got used to it and can tune it out after I notice who is using it. I won't have to look or be distracted, I just know 'ok this is salted earth ready' 'this sound is a countdown to burst'. I don't blame these people honestly, but if it bothers you so much, I don't think system sounds has much use in pvp like someone mentioned.
I never seen it be a problem on Chaos, maybe on Cactuar y'all crazy with sound macros.I don't mean to be hating on people who use macros or anything that was not my intention at all, they are just a bit much when spammed heavily >.>

Roll on DawnTrail and I can finally auto block RP Raise macros.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


I don't mean to be hating on people who use macros or anything that was not my intention at all, they are just a bit much when spammed heavily >.>


