Quote Originally Posted by Supersnow845 View Post
Not so much free more so besides Aurora and equilibrium almost all tank healing comes from pressing buttons they were already going to press at near the same time

Let’s say we removed the heal off bloodwhetting, HOC, HS and the rotational heals (including PLD’s magic healing), near nothing about when they press these buttons will actually change, it’s just now you press the same buttons and get massive amounts of healing out of it. Think of heart of stone or Shelton, they provided mitigation but not healing, you still pressed them in roughly the same places you pressed holy Shelton and HOC but now you get free healing out of it

Tank healing should either have to be planned or come at a cost. Clemency is the big example however old nascent flash is a different type of design you could look into, what if nascent flash only healed you if you used a nascent chaos skill under it but always provides the mitigation no matter when you pressed it
I mean, personally I'd take it a step further, in that you'd need to use a resource to get both, but depending on how its done I can see... some issues.

I mention HoC with the Shell gauge as an example that could be problematic for instance. But the idea isn't a bad one I don't think as long as its the heal alone.

Though... I do worry about the... "ease of access". For example, if you need the heal, but you don't have access to a nascent chaos ability to proc. I suppose it would be a decent skill expression though. To work for a heal.

Aurora I'm not sure about though. Imo its too weak and to me it supports the healer well enough. Could probably just drop the charge back to 1 or leave it.