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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,383
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    So you'd prefer we simply the dps rotations of DRK and GNB while giving them Nascent Flash, Shake it off and Holmgang? Because there isn't much alternative if we're saying everyone needs to be doing the exact same damage and effort level.
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,269
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Oizen View Post
    So you'd prefer we simply the dps rotations of DRK and GNB while giving them Nascent Flash, Shake it off and Holmgang? Because there isn't much alternative if we're saying everyone needs to be doing the exact same damage and effort level.
    Lack of creativity and dev skill issue. They have 2-3 years between expansion to think long and hard about creative things to do.
    (1)

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    Lack of creativity and dev skill issue. They have 2-3 years between expansion to think long and hard about creative things to do.
    I think you're coming from a very naive point of view if you think more homogenisation won't be the end result of letting all tanks do the same dps and have equal utility.
    (1)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,269
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I think you're coming from a very naive point of view if you think more homogenisation won't be the end result of letting all tanks do the same dps and have equal utility.
    With SE's current track of pve design? Sure.

    But I think you seriously lack of imagination if the only think it inspires you is naivety. Respectfully.
    (2)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,383
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    With SE's current track of pve design? Sure.

    But I think you seriously lack of imagination if the only think it inspires you is naivety. Respectfully.
    I think its more of realism of how much the devs actually care about job design more than anything else.
    And they don't really care at all.
    (2)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    With SE's current track of pve design? Sure.

    But I think you seriously lack of imagination if the only think it inspires you is naivety. Respectfully.
    The game has been trending towards simplification and homogenisation.
    Because the former drives participation, and the latter creates perfect balance. If you want a Dark knight to be different from a Warrior, how do you go about this?
    One had better damage, the other had superior sustain and utility. But apparently we can't have that, so their damage is now equal. But War still has superior sustain and utility.
    The only correct answer if you don't want to tax damage (You've said you don't want any job's dps taxed yourself) is to either take away from Warrior, or give to Dark knight what Warrior has.
    Whether you give Dark knight spammable shields for the sake of difference, or you take away all the healing from Warrior; the gameplay will remain the same; you just end up making Dark knight tankier or Warrior squishier.
    And as a consequence, they will just do the same thing in a different coat of paint. Neither will play differently, nor does one have an advantage over the other in any situation. They just become animation packs.

    If you expect the devs to go any further than this and just rework all the tanks so they're no longer a different coat of paint of Warrior with some bells and whistles attached, you're setting yourself up for disappointment.
    (1)