Another oddity is actually Peloton. Which is the same skill on all Phys Range but each one has a unique animation.
Why would it come at the cost of a stack? Oblation with an extra 10% shield would not break the bank.
Really, no need to be so humble and offer up what little we have when Intervention, HoC and NF exist.
Its crazy because DRK players have expected so little from Devs that we dont even ask for big things anymore.
I hope they show DRK off last in the job action trailer because far too often we see what DRK gets and then all the other tanks get something way better.
I actually hope they show Dark Knight first so that way we can get the disappointment out of the way so we can focus on which tank we would rather play as if Dark Knight is just more Edge/Flood of Darkness/Shadow spam, more Bloodspiller spam, more frequent/longer Living Shadow/Salted Earth, and spamming more oGCDs like we already have now with our filler just being 1-2-3 spam with the occasional Bloodspiller every 30 seconds... and yes that IS my expectation for Dark Knight for 7.0, even though we could do WITHOUT the Summon Pet mechanic and DoT field that does nothing else for 1-3 consolidated combos that do bigger bursts of damage and/or have other effects like applying debuffs like DoTs/damage penalty/vulnerability up/healing down/slow+heavy while also buffing the Dark Knight with an HoT/damage up besides Darkside/damage reduction/healing up/haste... and speaking of Darkside I would LOVE to turn on Darkside OUTSIDE of combat.
The duality of DRK players right here, hopeful vs hopelessI actually hope they show Dark Knight first so that way we can get the disappointment out of the way so we can focus on which tank we would rather play as if Dark Knight is just more Edge/Flood of Darkness/Shadow spam, more Bloodspiller spam, more frequent/longer Living Shadow/Salted Earth, and spamming more oGCDs like we already have now with our filler just being 1-2-3 spam with the occasional Bloodspiller every 30 seconds... and yes that IS my expectation for Dark Knight for 7.0, even though we could do WITHOUT the Summon Pet mechanic and DoT field that does nothing else for 1-3 consolidated combos that do bigger bursts of damage and/or have other effects like applying debuffs like DoTs/damage penalty/vulnerability up/healing down/slow+heavy while also buffing the Dark Knight with an HoT/damage up besides Darkside/damage reduction/healing up/haste... and speaking of Darkside I would LOVE to turn on Darkside OUTSIDE of combat.
I pray for the best for us.
So we lost Plunge and our Delirium got changed from spamming Blood Spiller to just having Enhanced 123 . . . . great.
It's more braindead oversimplification.
No more gap closer planning, no more blood weapon weaving.
Our opener is going to feel boring as fuck with 3 less buttons too.
We lost more than we gained.
Last edited by GoatOfWar; 05-16-2024 at 08:36 PM.
Seems Gunbreaker also lost their gap closer in exchange for a generic dash in like DRK too.. but from the trailer it seems Pally and WAR get to keep damage on their gap closers...
RIP Plunge, I will miss you and the sound you made.
That dash doesn't even look like dash. We're teleporting now. Ugh.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.