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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,403
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So again literally what do you actually want the tanks to do (~~besides be the healer~~)

    No enmity, basically immortal, a wealth of healing a defensives, a rotation that is far easier than the melee

    What are even your responsibilities at that point, you are just playing an immortal melee DPS
    Boss Positioning used to be fun until they decided melee downtime was illegal.

    I still think proper mitigation cycling and optimization is fun, the problem is the discrepancy of outgoing damage in low end/high end content.
    In high end content I actually think the current suite of mitigation is tested fairly well, WAR isn't as broken in single target situations, DRK's lack of sustain isn't an issue in raids
    In low end content, Tank mastery (baseline 20% mit at all times) basically is all the mitigation you'll ever need forcibly baked in to the job, which I don't like and think the first step to fixing tank is removing this trait.

    I mean to be blunt here, I think the dungeon gameplay and normal content in this game just sorta sucks, I avoid doing dungeons and roulette content whenever I can. To me, the best place where tank has ever felt properly tested is Criterion, especially savage and and no one does that.
    (7)

  2. #2
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Oizen View Post
    Boss Positioning used to be fun until they decided melee downtime was illegal.

    I still think proper mitigation cycling and optimization is fun, the problem is the discrepancy of outgoing damage in low end/high end content.
    In high end content I actually think the current suite of mitigation is tested fairly well, WAR isn't as broken in single target situations, DRK's lack of sustain isn't an issue in raids
    In low end content, Tank mastery (baseline 20% mit at all times) basically is all the mitigation you'll ever need forcibly baked in to the job, which I don't like and think the first step to fixing tank is removing this trait.

    I mean to be blunt here, I think the dungeon gameplay and normal content in this game just sorta sucks, I avoid doing dungeons and roulette content whenever I can. To me, the best place where tank has ever felt properly tested is Criterion, especially savage and and no one does that.
    Dungeons are the worst part of this game. Featureless hallways. People are playing on autopilot complaining when someone deviates.
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,690
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    Boss Positioning used to be fun until they decided melee downtime was illegal.

    I still think proper mitigation cycling and optimization is fun, the problem is the discrepancy of outgoing damage in low end/high end content.
    In high end content I actually think the current suite of mitigation is tested fairly well, WAR isn't as broken in single target situations, DRK's lack of sustain isn't an issue in raids
    In low end content, Tank mastery (baseline 20% mit at all times) basically is all the mitigation you'll ever need forcibly baked in to the job, which I don't like and think the first step to fixing tank is removing this trait.

    I mean to be blunt here, I think the dungeon gameplay and normal content in this game just sorta sucks, I avoid doing dungeons and roulette content whenever I can. To me, the best place where tank has ever felt properly tested is Criterion, especially savage and and no one does that.
    I’ve never understood why people think WAR or PLD is remotely balanced in single target

    Sure they aren’t as cracked as cleave content but the level of healing is still absolutely absurd for little reason
    (6)