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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    (47)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I've always understood the trinity system as multiple roles coming together to create a collective unit in order to accomplish what they otherwise could not. I have always liked the concept as I find it fascinating when several things have to work together in a collaborative manner in order to function or guarantee success. The system is present in FFXIV, but far from prevalent. Granted, a lot of the overlap is necessary for the sake of not limiting a player's rate of progression. However, there is a certain level of encroachment going on where some jobs have greatly overstepped their bounds. If any role in the trinity is in a situation where they really are not needed, there is a major flaw in the game's design and there are more than a handful of these situations in FFXIV. This dev team can definitely do much, much better.

    Quote Originally Posted by ty_taurus View Post
    I got a huge kick out of this :P
    (0)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,109
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    We are not forced to use the standard role restrictions if we make our parties in advance. The role restrictions are only going to apply when you queue through Duty Finder for random matchmaking.

    You'll see the message I've outlined in red at the bottom of almost every duty description.



    If we are using random matchmaking, then the game requires the role restrictions to give the party the best chances of success when the skill level of the party members is unknown.

    But if you're only running with friends or other players you know and want to use a different party composition, go for it.
    (2)

  4. #4
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Thats system as long gone dead after ARR. Sure there was sparkle of sch dps but rest was pretty much tanks on tank stance moving boss,whm was the main healer and etc back on coil. But current meta is Damage. All the job are dps,green dps, blue dps. Right now green dps sucks in terms of gameplay, Blue dps as gone too much change to be boring and dps are starting to get same treatment going the easy route.
    (2)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    If the devs continue on this path of putting more and more powerful heals on tanks then they should go all the way and reduce from a trinity to a duality of just dps and tanks. This half hearted approach is the worst of both worlds. Healers are less and less needed for their healing but their damage aspect is mindnumbingly boring. Job design in pvp is much more coherent in what it is trying to achieve and it has dialed back the trinity immensely.
    I think SE needs to decide on one approach. Embrace the trinity and dial tank sustain back massively or embrace pvp logic and make every job a dps with different extras and built in healing. Both are valid approaches, this current middle path pve job design is on is not.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Saraide View Post
    If the devs continue on this path of putting more and more powerful heals on tanks then they should go all the way and reduce from a trinity to a duality of just dps and tanks. This half hearted approach is the worst of both worlds. Healers are less and less needed for their healing but their damage aspect is mindnumbingly boring. Job design in pvp is much more coherent in what it is trying to achieve and it has dialed back the trinity immensely.
    I think SE needs to decide on one approach. Embrace the trinity and dial tank sustain back massively or embrace pvp logic and make every job a dps with different extras and built in healing. Both are valid approaches, this current middle path pve job design is on is not.
    Mao found, playing GW2, that the "everyones can do everythings approach" quickly boils down to one single class becomings top dog. This style grinds away complexity in terms of fights and composition of groups. Only savings grace in GW2 was field effects whats allowed classes to modify and augment other classes attacks. This kind of thing not exists in FFXIV though. If FFXIV were to homogenize jobs even further, in Mao opinion, would be unmitigateds disaster.
    (4)

  7. #7
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saraide View Post
    If the devs continue on this path of putting more and more powerful heals on tanks then they should go all the way and reduce from a trinity to a duality of just dps and tanks. This half hearted approach is the worst of both worlds. Healers are less and less needed for their healing but their damage aspect is mindnumbingly boring. Job design in pvp is much more coherent in what it is trying to achieve and it has dialed back the trinity immensely.
    I think SE needs to decide on one approach. Embrace the trinity and dial tank sustain back massively or embrace pvp logic and make every job a dps with different extras and built in healing. Both are valid approaches, this current middle path pve job design is on is not.
    I agree with this. I enjoy healing. (yes, my parents said I was dropped on my head as a child) but the path SE is wandering down seems to be less about the trinity and more about solo style play.

    its pretty telling to enter roulettes and HOPE for an incompetent party so I can get a challenge for healing (but if its a war tank, I can almost kiss that hope goodbye regardless of their skill level)
    (2)

  8. #8
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    I was sure healers are there only to fill up the queue for people?
    (1)

  9. #9
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rehayem View Post
    I was sure healers are there only to fill up the queue for people?
    Correct

    If SE could remove healers and give tanks and DPS's ways to heal themselves they for sure would, the only time healers are consistently needed to heal is alliance raids. SE is clearly biased against healers given how they've been sidelined this bad for two whole expansions with near constant feedback on their own forums.

    Tanks and DPS fulfil their part of the trinity, but healers are barely clinging on, their damage kit isnt even a kit it's so barebones, and with the right team comp, they AREN'T EVEN NEEDED to heal certain content, from dungeons all the way to ultimate!
    (2)
    Last edited by E4EO; 05-03-2024 at 09:00 PM.

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,193
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by E4EO View Post
    Tanks and DPS fulfil their part of the trinity, but healers are barely clinging on, their damage kit isnt even a kit it's so barebones, and with the right team comp, they AREN'T EVEN NEEDED to heal certain content, from dungeons all the way to ultimate!
    Even tanks are barely holding on when it comes to their role responsibilities. They mitigate tank busters and that's about it, holding aggro is automatic and everything else has been "streamlined" out of the game, they're basically gimped DPS that can take a big club to the face every few seconds.

    Only thing saving them currently is that their dps kit and gameplay aren't quite as depressing as healers', but CBU3 is certainly trying it's best to rectify that.


    Quote Originally Posted by Ardeth View Post
    Gw2 makes the lack of trinity feel awful. Even they gave in and made a soft trinity. It just works, and it's moronic to deviate from it. It always plays like muddy garbage, and you alienate the players who like tank and healer. It's just dumb.
    Last time I played GW2 had a soft trinity. You had support that could specialize heavily into healing, problem was they were either a requirement or could be safely ignored depending on the encounter and often those supports would also fill the tank role at the same time.
    (5)
    Last edited by Absurdity; 05-03-2024 at 10:11 PM.

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