You could just simplify it to 10% Mit, 10% Magic mit.
You could just simplify it to 10% Mit, 10% Magic mit.
Well. Kind of, but there are differences. For a start, this would be a net -1% magic mitigation (0.9 * 0.9 = 0.81 -> 81% damage remaining -> 19% mitigation), not a debilitating decrease but I'd rather keep it stable.
For another, it would then grant mitigation against Unique damage (i.e. not-physical + not-magical). Generally this only really applies to Heavensward and prior (breath attacks often had this, like Ifrit's breath) as Unique damage is mostly attributed to unavoidable mechanic damage.
Final two points would be less spaghetti code for CBU3 devs to work on (damage calculation formula) and it is simply easier to digest when you read it as a player. 20% magic, 10% phys has zero ambiguity over what it does. Plus it is easier to argue for the implementation due to Addle having basically this effect but in debuff form.
TL;DR: both are fine, but I see my suggestion more realistically added - gut feeling.
I'd just go 15% magic mit and 10% shields.Well. Kind of, but there are differences. For a start, this would be a net -1% magic mitigation (0.9 * 0.9 = 0.81 -> 81% damage remaining -> 19% mitigation), not a debilitating decrease but I'd rather keep it stable.
For another, it would then grant mitigation against Unique damage (i.e. not-physical + not-magical). Generally this only really applies to Heavensward and prior (breath attacks often had this, like Ifrit's breath) as Unique damage is mostly attributed to unavoidable mechanic damage.
Final two points would be less spaghetti code for CBU3 devs to work on (damage calculation formula) and it is simply easier to digest when you read it as a player. 20% magic, 10% phys has zero ambiguity over what it does. Plus it is easier to argue for the implementation due to Addle having basically this effect but in debuff form.
TL;DR: both are fine, but I see my suggestion more realistically added - gut feeling.
That would be a very slight gain in magic mitigation for damage spikes/single hit cases (129.41% vs 125% effective HP), slightly weaker at recurring magical hits + regens taken into account (Akh Morn and other multi-hit attacks) and a rather meaningless HP shield vs physical/unique damage scenarios.
For single hits, the 10% HP shield would provide a relative +10% effective HP where 10% physical damage reduction would be +11.1% (100% / 0.9 = 111.11...%). Since the preferred application would be against multiple attacks over time (10s duration) like dungeons, you'd have more value out of 10% physical reduction than a 10% HP shield, especially when taking regens and heals taken into account.
Hate to say it, but your suggestion would perform poorly against physical damage, especially in presence of TBN at Lv70+.
Last edited by Reinhardt_Azureheim; 05-03-2024 at 09:16 PM.
Yeah, while I would like to see DRK lean more into shielding I don't think Dark Mind is a good candidate for it. (It's pretty likely Shadow Wall will be upgraded if WAR isn't the only one who gets an upgraded 120s CD...which wouldn't surprise me). So it's possible to be on Shadow Wall instead.
I wouldn't mind seeing Dark Mind get the addle treatment, but please god don't make it just another rampart.
The only scenario I would ever accept that is if rampart stops being a role action and is PLD exclusive again.
Last edited by Zairava; 05-03-2024 at 11:31 PM. Reason: replaced and added text
I have heard *cough* birds tweeting *cough* about an uprising of the 30% defensives. Something to look forward for.Yeah, while I would like to see DRK lean more into shielding I don't think Dark Mind is a good candidate for it. (It's pretty likely Shadow Wall will be upgraded if WAR isn't the only one who gets an upgraded 120s CD...which wouldn't surprise me). So it's possible to be on Shadow Wall instead.
I wouldn't mind seeing Dark Mind get the addle treatment, but please god don't make it just another rampart.
The only scenario I would ever accept that is if rampart stops being a role action and is PLD exclusive again.
But what do I know. *giggle*
I really wish Rampart was PLD exclusive again and bring back WAR and DRK's equivalents while giving GNB a new skill to fit.
Foresight (with current rampart effect) for WAR, Shadowskin for DRK, something new for GNB, yuss.
Four flavours of Raise and three variants of Troubadour are OK, but Rampart had to be unified? Weird.
To be fair what they do tend to make into single actions and what they don’t seems to be completely arbitrary given healers also lost their unique esuna equivalents and their lucid dreaming equivalents while retaining their unique rezzes
I’m always in favour of the troubadour method over the rampart method myself even if in the grand scheme of things it’s a tiny change at best
They might probably have plans on adding effects to those, perhaps?
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
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