Quote Originally Posted by Mikey_R View Post
The whole thing was more of a punishment for tanks, especially when there are several things that are outside of the tank's control. I have made several posts in this very topic about the issues posed by the old stance system. This post in particular I look at specifically how do you actually balance the enmity gain with DPS and how the gear level and skill levels of the tanks compared to the DPS affects this balance.

I know you have no experience with the old stance systems, however, it never worked how you are potentially envisioning it.
Supports benefitting or being punished for the performance of the others in their role in how these classes should work, just as how the DPSare punished by being bonked if they don’t press quelling strikes

I really don’t understand what the obsession with a full party being 8 people who don’t interact at all with each other and all just vaguely wail on the same boss is

As a support I actively want to be punished if my party is garbage, it’s how I can show my skill that I can pull a bad party back