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  1. #101
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Reaper wishlist, vaguely ordered from most practical to least practical.

    1. Rearrange the level reaper gets skills at so that level syncing isn't so terrible.

    2. A little button consolidation. Mostly, arcane circle should become plentiful harvest and enshroud should become communio.

    3. A trait where Harvest Moon applies the shadow of death debuff. Not much endgame value but it would be nice in dungeons.

    4. One of the basic combo buttons upgrading to provide 20 gauge instead of 10 so I can enshroud more.

    5. I'd like to see the voidsent get to do a bit more. Probably something like when you exit enshroud, your demon buddy hangs around like esteem and does attacks with you for a few gcd's.
    (5)

  2. #102
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    DRG wishlist~~

    1. Remove some of the bloat buttons such as:
    - Life Surge. Just build that in somewhere or give a potency buff to compensate.
    - Lance charge. We already have Dragon sight, just make that a little stronger and remove Lance charge.

    2. More Jumps. Make Dragoon way more jump centric. Maybe Life of the Dragon can give you access to a new Jump that's on the GCD and is reduced to I dunno... say 1.5s so you can spam. Either put it on a really short timer or have a resource that those jumps expend. Then you have your Star Diver as an ender. Bit like RPR? and a bit like MCH? Point is find some way to give us more jumps

    3. Even more jumps. Give us a new jump, call it Super Jump. It would behave like the DRG PVP limit break, Skyhigh/Skyshatter but it would be built as a engage/downtime type skill. Slap a channelling time of like 5s during combat and make it instant outside of combat (like reaper's Soulsow) It would give DRG something to do during downtime. Also, instead of just avoiding all damage while in the air, just make it something like take 10% reduced damage. (DRG also the only melee with no personal mit loldrg)

    4. Make skill drift less punishing. Give DRG a little more flexibility on timings with things like Jump and Geirskogul. It is horrid how essential those two skills are to the DRG kit and as soon as they drift out of sync the super strict DRG rotation goes down the toilet. I understand it's part of what separates the better players from the average players but this is just not a fun way to go about it. Find another way to make DRG more technically challenging to execute, just not this super strict all all or nothing approach. (I wouldn't mind more positionals or more jumps that we have to negotiate timings and avoid AoE's that turn us into loldrgs)
    (0)

  3. #103
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    MNK has five abilities for a state of either downtime or not being able to punch the enemy at a particular moment: Meditate, Thunderclap, Formshift, Anatman, and Six-Sided Star. Out of all of these, the first two are used much more often than the others, while the others are used 0-2 times a fight. I think some of them can either be removed or made more usable.

    Formshift: Removed. MNK now takes a formless fist stance out of combat indefinitely.

    Anatman: Return chakra gain to it, grant formless stance when channelled for a few seconds, reduce CD.

    Six-sided Star: Increase to 5y, guarantee a chakra pip, and have it refresh Disciplined Fist if active.

    The rest is mostly housekeeping. I want chakra overflow; 7 is fine but won't say no to more. Riddle of Wind is mathematically useful but boring; make it more interesting. Give us a trait that gives us more HP because in every Final Fantasy but this one, monks have dummy thicc HP. Also, while monk doesn't have a button bloat issue, Perfect Balance should just become Masterful Blitz. Game won't let us spend it until it's compiled 3 attacks so may as well.

    Lastly, a prayer to the Twelve I will never have answered: give back positionals on opo opo and raptor.
    (2)

  4. #104
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    DRG has no bloat.
    (6)

  5. #105
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Besides if you are going to remove buffs from DRG, remove Battle Litany. I'm so tired of the stupid mandatory 2 min raid wide buff on every job. Lance Charge especially actually flows with the rotation instead of being just another fire and forget on CD.
    (4)

  6. #106
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    My biggest wish is a really simple change they could do right now.

    Adjust bloodbath so that it restores health based off all damage dealt, not just physical damage. Right now the skill is needlessly worse for ninjas who have a half magic damage kit.
    (6)

  7. #107
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    xD

    I thought this was just a rando wishlist for rando players :P I'm not SE so don't worry so much hahaha.

    DRG is bretty bloaty imo though and it is defos on MYYYY wishlist to reduce the more boring side of the 2min button spam. Life Surge and Lance Charge being the biggest unnecessary buttons (IMO) xD

    Just try finding a spot to put feint during openers or 2min windows xD

    You are free to disagree of course, but remember I'm not SE. You're okay :P just a bit of fun while we wait for dawntrail
    (1)

  8. #108
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    How is Life surge unnecessary when you need to use it at an exact time in your combo? Like it's actually a CD that has a proper place in your rotation instead of just a whatever button you press on cooldown like so many cooldowns in this game are. Like an actually gem in a sea of superfluous 30s/60s/120s skills this game keeps using as a design crutch.
    (1)
    Last edited by ThorneDynasty; 05-02-2024 at 10:39 PM.

  9. #109
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    DRG is the only job in the entire game I can't comfortably fit into my keybinds. The 4-combos are part of it, but the overall bloat of the oGCDs is the biggest pain IMO
    I get that "jumping" is kind of a big deal for the job, but do we really need Jump, Mirage Dive, Spineshatter Dirve, Dragonfire Dive and Stardiver all as independent oGCDs each requiring its own button?

    Having Mirage Dive replace Jump/High Jump upon use seems like the obvious first fix.
    Then have Life of the Dragon give you a "Stardiver ready" buff that turns Jump into Stardiver for one use

    This is less related to bloat, but I also really dislike boring self buffs like Life Surge, Lance Charge and Dragon Sight.
    If DRG had actual interactions with crit (as in some effect that procs when certain skills crit), then I could get behind Life Surge, but alas there are none.
    And Lance charge and Dragon Sight are completely uninspired. Just granting a small damage buff with no other effects is boring as all hell.
    (2)

  10. #110
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I do agree DRG has oGCD bloat.

    It's funny because I started the game late StB and mostly PvP'd, so I learned DRG in that environment where they didn't have Mirage Dive in PvP despite it being in PvE. I went to PvE and tried to learn it and it made the flow feel a lot less satisfying. Know it's purely subjective though it felt more natural to advance the gauge with my jump and the spectral dragon head is way cooler in something than the LB than something that is spammed.
    (1)

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