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  1. #91
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Healers should heal much much much more AND have enough of a DPS toolkit to contribute damage in a fun way. Even if normal content remains braindead, extreme and up should involve large amounts of unavoidable damage instead of tickling the tank and telegraphing incoming damage. We also should see MP become a resource to manage again.

    A good model is WoW's Mythic dungeons: There is plenty of unavoidable damage and healers are healing the majority of the time as they progress, but healers need to dip into a robust DPS toolkit to clear the tougher keystones before the timer. I haven't tried WoW raiding in over a decade, but that was also balanced to require healing chops.
    (3)

  2. #92
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by HappyHubris View Post
    A good model is WoW's Mythic dungeons: There is plenty of unavoidable damage and healers are healing the majority of the time as they progress, but healers need to dip into a robust DPS toolkit to clear the tougher keystones before the timer. I haven't tried WoW raiding in over a decade, but that was also balanced to require healing chops.
    I still find it hilarious that WoW originally had a 'healers only heal' format but went progressively leaning into healers doing more and more damage, while XIV kept stripping their healers off theirs. Who knows, maybe by DT we'll finally get our dots removed, because keeping an eye on applying it every 30 seconds is ~too stressful~
    (4)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #93
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The point of maintaining multiple dots was that there would be no excuse for you to cast GCD heals as you have some damage ticking. All your DoTs, combined, do more damage than a single Ruin. That's another reason I love ARR SCH so much - Ruin had low potency.. I think even less than 100... 80. Can't remember. In today's standard, it is just a bit more than a dot tick. Ruin way back in the day is the very definition of a filler spell as it does low damage. You not hard casting Ruin was not as detrimental as losing out on your dots. I am not buying to the notion that maintaining DoTs is stressful.
    (6)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  4. #94
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,103
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    In a previous life, I worked at a company that had the following guidelines for how users would perceive the responsiveness of our software:
    • ≤ 1 second: The user feels like they are in control.
    • 2–3 seconds: The user feels like they are having a "conversation" with a computer.
    • ≥ 10 seconds: The user mentally checks out and goes to make a pot of coffee.
    The problem with a 30 second DoT is that it's too easy to forget about it. A shorter duration would actually make it easier to remember.
    (7)

  5. #95
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I...was actually making fun of dots being "stressful" lol

    I do like the idea of shorter, yet stronger dots tho. As it is right now I think a whole duration is only worth ~2 Glares or so? so it feels really weak, if not pointless unless you're chasing parses.
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #96
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Not directing my statement to you though.. I kinda know where your stance is. I wish SCH also gets back to its DoT roots.
    (2)
    Last edited by rawker; 04-29-2024 at 11:32 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #97
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,918
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Sorry. They're taking away DoT because the game can't handle more debuffs/buffs.

    Also them: adds RPR's death design and somehow leaves odd DoT buttons like Sonic Break & Bow Shock untouched.

    :diesalittleinside:
    (5)

  8. #98
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Allegor View Post
    I still find it hilarious that WoW originally had a 'healers only heal' format but went progressively leaning into healers doing more and more damage, while XIV kept stripping their healers off theirs. Who knows, maybe by DT we'll finally get our dots removed, because keeping an eye on applying it every 30 seconds is ~too stressful~
    This is only for high level Mythic+ dungeons, due to their timer. If you look at parses for lower Mythics or raids, healers still heal:
    https://www.warcraftlogs.com/reports...casts&source=6
    (1)

  9. #99
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by HappyHubris View Post
    This is only for high level Mythic+ dungeons, due to their timer. If you look at parses for lower Mythics or raids, healers still heal:
    https://www.warcraftlogs.com/reports...casts&source=6
    Yes, healer damage is still optional (save for 3 specs) and is still lower than an actual dps, but my point is they can deal damage at all now. Before Legion or so, you would barely even be able to quest as a healer, you were worthless outside the kitchen dungeons/raids.

    In other words, XIV is molding their healers into a playstyle that even WoW is expanding out from.
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #100
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Yikes. That's a terrible direction indeed.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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