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  1. #1
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    150
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    in from the cold (which is arguably more unintuitive than difficult)
    In From The Cold's difficulty arises from it testing skills that the game doesn't give a shit about outside of IFtC. Navigating without a map (especially in a place where everything looks the same), understanding enemy aggro types and radii, and doing both of the former while being nerfed to hell are not things you're forced to see unless you take a break from msq to do Eureka (which at least has a damn map), which is required for nothing in the story, and none of that is tested with a time limit. It's just badly designed, which only looks like difficulty if your only metric is player failure.
    (2)

  2. #2
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rudje View Post
    In From The Cold's difficulty arises from it testing skills that the game doesn't give a shit about outside of IFtC. Navigating without a map (especially in a place where everything looks the same), understanding enemy aggro types and radii, and doing both of the former while being nerfed to hell are not things you're forced to see unless you take a break from msq to do Eureka (which at least has a damn map), which is required for nothing in the story, and none of that is tested with a time limit. It's just badly designed, which only looks like difficulty if your only metric is player failure.
    and also, look, I loved In From The Cold and beat it before they nerfed it, but I also just absolutely hate it when games that lack explicit stealth mechanics expect me to stealth. I can't see vision cones of enemies and I have no radar showing their movements, nor any ability to take cover and hide behind something. So then the stealth just becomes, inherently, guesswork. Which worked with the narrative to some extent but as a gameplay experience......
    (4)