[Mid-core difficulty]: Especially when it comes to raiding!
A way for casual players to dip into a bit higher difficuiltiy content
w/o it beeing too demanding in both time and effort.
More focus on fun/creative mech!
[Mid-core difficulty]: Especially when it comes to raiding!
A way for casual players to dip into a bit higher difficuiltiy content
w/o it beeing too demanding in both time and effort.
More focus on fun/creative mech!
☆SCH/AST/DNC/VPR/SMN☆
It really isn’t, EX tips too heavily towards being savage light in the modern day
The closest thing we have to that sort of description would be ozma
Something harder than the Diablo armament but easier than your general extreme (also I’m not saying this because I’m bad at the game, I’m a savage raider I just don’t think EX is the right description)
Not all EX are created equal. I can agree that mechanics such as enums/partner stacks, multiple heal checks in a small time frame, tether trading, limit cut, and tight enrages might be a bit much for the entry level into more difficult content. There are several encounters off the top of my head that I feel qualify though. Ravana, Sophia, Susano, and Hydaelyn aren't too demanding, but still punishing if you screw up the mechs. Players should have to coordinate and learn basic set ups such as clock spots, light party stacks, and role splits in these encounters, and EX is where it starts.It really isn’t, EX tips too heavily towards being savage light in the modern day
The closest thing we have to that sort of description would be ozma
Something harder than the Diablo armament but easier than your general extreme (also I’m not saying this because I’m bad at the game, I’m a savage raider I just don’t think EX is the right description)
Ex doesn't have a set difficulty level, their difficulty is all over the places.
Also it's just one boss - barly any content at that.
To understand what i mean
one must have played other mmos than ffxiv,
since ffxiv doesn't have that which i define midcore.
Last edited by Zeastria; 04-30-2024 at 01:00 PM.
☆SCH/AST/DNC/VPR/SMN☆
This is exactly what extremes do. The gap between normal content and extremes leaves almost no room for a new tier.
It's not that we can't imagine it, it's that it will be incredibly niche. Where are these players who want more difficulty than normal but can't handle extreme content?
Last edited by HappyHubris; 04-29-2024 at 02:56 PM.
There is 100% room for a tier that sits in the middleThis is exactly what extremes do. The gap between normal content and extremes leaves almost no room for a new tier.
It's not that we can't imagine it, it's that it will be incredibly niche. Where are these players who want more difficulty than normal but can't handle extreme content?
Let’s imagine something that looks like T1 (binding coils turn 1)
A mini boss with mechanics, some interesting trash, then a boss
The mini boss could be something that acts like about the difficulty of a current top end normal raid (something like E8) with damage scaled up a bit to encourage mitigation, you could also add things like shield cheeses and cleanses or interrupts
The trash could look like criterion’s trash with a bit more leeway
The final boss could look something like ozma or the Diablo armament but with an enrage and mechanics that do more damage
So the collective teaches what you need to know about not falling asleep but mistakes of one person don’t spiral as hard as your average extreme, then you can reward gear stronger than casual but weaker than savage
*raises hand and cries*This is exactly what extremes do. The gap between normal content and extremes leaves almost no room for a new tier.
It's not that we can't imagine it, it's that it will be incredibly niche. Where are these players who want more difficulty than normal but can't handle extreme content?
I don’t really care for more content of that nature though. I don’t bother with EX unless it’s unsynced. I’m here for casual-friendly stuff. So I would try it but I’m not looking for it.
Last edited by posona; 04-30-2024 at 10:22 AM.
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