Quote Originally Posted by Gemina View Post
In the scenario I described, the only change is raid buffs like Litany and Brotherhood go away. In their place the melee role and the reliance on them focuses more on their personal DPS.
I've had thoughts in the past in that you don't necessarily need to remove the raid wide buffs, just change them to only affect the damage of the user, and not just by a flat % buff. It is more that, you buff your allies and they provide the resources for the user.

Take Brotherhood and Arcane Circle. Take away the 5/3% damage increase and you are left with buffs that only increase the damage of the user, but rely on the other members of the party to make full use of. In the case of Monk, any GCD has a chance to provide a Chakra and for Reaper, getting a stack of Immortal Sacrifice.

This was all in my thoughts overall that, in order to get away from the 2 minute meta completely and push jobs into different playstyles, you need to have each job be selfish, but the above idea was a way to still allow parties to rely on team mates to help them do more damage, whilst not needing to be reliant on having to fit them into 2 minute buff windows (or any buff windows except the user).

Alternatives are, rather than having full selfish, make it more of a 50/50 split. Say, SAM/DRG/VPR are the selfish melees and MNK/RPR/NIN are more party damage orientated (so they still have party wide damage increases).