I do have a solo deep dungeon title, and I think it's fair to listen to what people have to say about the balance/rewards/gameplay. I'd be interested in hearing what keeps them away or what might make them more interested in attempting it. So now what?
You are comparing apples with dinosaurs, idk.They're not different, both are pixels in a videogame and the only reason Feast rewards would be treated 'special' is the artificial rarity, most of which being from the fact that they're rewards from DEAD content. Anyone that thinks grinding at ranked PVP is more 'special' than throwing yourself at Ultimate prog are delusional honestly, both require time and effort and both are as accessible as each other, there's no reason Feast rewards should be a holy grail of untouchable perfection when Ultimate rewards are right there for any one at any time to work on.
Heck, the Porxie King which was a time-limited Japan ONLY promotion has 319 active accounts with it, Dreadnought which is the most widely owned Feast reward has a meager 126.
The Legacy only Goobbue awarded to 1.0 players has about 1,683 of them kicking around, about 13 times the people that completed Feast season 20, the Lone Hellhound from Feast season 3 is at a whopping 59, 28 times more people got the Legacy Goobbue compared to people who got top 100 in Feast season 3.
There is literally no reason on the planet that Feast rewards should be that rare except for the fact people that got their Feast glams would throw a RIOT if it was even vaguely accessible in any format.
I checked just to be sure but there are more billionaires on the planet than there are people with the Dreadnought...
PvE and PvP are different. There are people who had like 3000 matches in a single season and didn't make top100, but they have an ultimate weapon - like what is happening here?
Not sure where you pull your numbers from, I guess achievement collectors websites?! There is also a distortion in how you interpret the data, as later seasons had more datacenters, so more people got the rewards. So numbers might not be that far off and more like an average.
Like by design, the top100 players are the minority, there are only 100 of them, probably a lot less due to alts per datacenter. To say then as a good reason "the majority would be happy", sounds bad in that context.
I give you gladly my hellhound and dreadnought for a billion :P
Hm, you probably have to see it like "people with necromancer title cheated their way to it, they got their account piloted by others, the achievement says clear 200 floors right?! but why can't we just grind floor 1 x 200 times in row for it - it is just a huge grind - it is fair, basically the same. Everyone would be happy! Just make it easier to obtain, I don't like to lose, just give me the title and I never play deep dungeons again."
I have really nothing I wish to discuss with you other than how you managed to pull these numbers. 126 Dreadnoughts? Like under which criteria? Individual service accounts i.e. no double characters?Heck, the Porxie King which was a time-limited Japan ONLY promotion has 319 active accounts with it, Dreadnought which is the most widely owned Feast reward has a meager 126.
The Legacy only Goobbue awarded to 1.0 players has about 1,683 of them kicking around, about 13 times the people that completed Feast season 20, the Lone Hellhound from Feast season 3 is at a whopping 59, 28 times more people got the Legacy Goobbue compared to people who got top 100 in Feast season 3.
Even if that was true, there were 800 slots (3 DCs in NA, 2 in EU, 3 in JP) for this mount, which JP by itself would fill with 250-300 unique accounts because that is literally how JP operates on PvP. I can also vouch for Light, I was Diamond on around 2050~ rating and FAILED to get the mount by no small margin, so there have been way more than 100 people playing. Are you really saying that, statistically, with 126/800 slots for Dreadnoughts taken, that per service account on average 8 player characters were grabbing that reward?
You are either misinterpreting the data or not taking into account privatized data and accounts banned and dissolved for reasons other than pvp, because we had 800 slots for this mount at the time. For the Lone Hellhound this is obviously less due to the datacenters being less in Heavensward (2 NA, 1 EU, I think still 3 in JP) and even then I find it incredibly unbelievable that only 59 exist out of 600.
Your data or the perception of it is incredibly off and statistically makes zero sense.
I'm comparing rewards in a video game to rewards in a video game, I'm not comparing the gameplay on how they're earned except for the fact that grinding ranked PVP isn't an option anymore.
Yeah, I'm directly pulling from FFXIV Collect specifically because there's basically nothing that tracks the total cumulative I can find. It doesn't matter if newer seasons had more players, the problem is still that you cannot earn or even try to earn those past rewards, so why would it distort anything? Season 3 Feast has 59 active accounts that have the Lone Hellhound, does that comprehend in your brain as a problem in the slightest? According to a random tracker website there's about 17,000,000 active players in the last 30 days, a whopping 0.0003% of the player population active right now completed Feast season 3.
That sounds like a totally fair number to you? Laughable.
You have to be joking, ranked PVP is NOT the same as clearing 200 floors solo, for one PotD is WAY more popular than ranked PVP ever could be, secondly PotD is active live content anyone can work on right now, and lastly you can't win-trade and lobby match to get your Necromancer title unlike a whole lot of folks who rigged Feast (that even other Feast players complained about.)"people with necromancer title cheated their way to it, they got their account piloted by others, the achievement says clear 200 floors right?! but why can't we just grind floor 1 x 200 times in row for it - it is just a huge grind - it is fair, basically the same. Everyone would be happy! Just make it easier to obtain, I don't like to lose, just give me the title and I never play deep dungeons again."
That's active accounts with the mount, not counting inactive (unsubbed) or deleted accounts, so however many people 'earned' the Dreadnought there's only 126 at this moment that are active, same with the Porxie King that was used as an example, I cannot find any tracker that keeps a total count of all Feast rewards and who earned them, otherwise I could've gone down the lists to see which players earned multiple spots for themselves. I even say 'active accounts with it', there is no perception being skewed, I was very clear on what I wrote.
I never liked the exclusivity of digital items in a video game. The problem with the prestige argument is that they already leave many "prestige" level items available all the time, and they become easier to obtain later as well. Savage rewards, ultimate weapons, and PvP ranked items are all "prestige" rewards. The fact is if someone wants a reward that has prestige, is unique, and has some level of timelessness, it should be a physical item and not a digital item in a video game. Video game items are data and that data is easily replicable. NFTs were literally an attempt to make digital items unique and that failed spectacularly.
Good for the clarification because I for one did not know if "active" meant with an active sub, counting generally non-banned accounts and so on. For those like me who have not been on this site this was not obvious or it may have slipped my eyes that you did explain it in that post, thank you.That's active accounts with the mount, not counting inactive (unsubbed) or deleted accounts, so however many people 'earned' the Dreadnought there's only 126 at this moment that are active, same with the Porxie King that was used as an example, I cannot find any tracker that keeps a total count of all Feast rewards and who earned them, otherwise I could've gone down the lists to see which players earned multiple spots for themselves. I even say 'active accounts with it', there is no perception being skewed, I was very clear on what I wrote.
So basically if I see this right, this is just 126 currently subbed accounts out off 800 at the time of that reading. I truly mean no ill with this, but that metric has little to offer for statistics because when comparing all those special mounts from both pvp and non-pvp, the people currently subbed/unsubbed might not be the same player groups. Furthermore, I believe it was mentioned that it is generally okay to stay unsubbed until a patch goes live you want to play, which many players are doing to my knowledge. Players should not feel the need to be subbed just to prove that their mount counts for statistics.
TL;DR: Actively-subbed as a metric for something that has a maximum amount tied to it is a statistically insignificant metric. It would be better to count both inactive and active accounts due to the possiblity of returning players given how subbing for the game is treated.
Last edited by Reinhardt_Azureheim; 04-28-2024 at 03:30 AM.
True, absolutely it would be and it would be a better metric if taken from when Dawntrail actually drops since the majority of players tend to preorder or rush the expansion when it hits release which would hopefully bring a fair few back so it's a more accurate reading.
If you think everyone sees an achievement that way, that's your own insecurities. People wanting gear that's no longer obtainable is different than wanting a title that they can simply go get and are only hindered by themselves and no one else. Talk about "comparing apples to dinosaurs", genius.Hm, you probably have to see it like "people with necromancer title cheated their way to it, they got their account piloted by others, the achievement says clear 200 floors right?! but why can't we just grind floor 1 x 200 times in row for it - it is just a huge grind - it is fair, basically the same. Everyone would be happy! Just make it easier to obtain, I don't like to lose, just give me the title and I never play deep dungeons again."
Listen to yourself.
Going to be serious, though. The real problem is that they keep allowing hellhound armor in the benchmark. They shouldn't be leaving an exclusive armor in a benchmark when it isn't even updated graphically. I believe it is still pre-update level in detail. No one would say a word if they didn't have it around, and having it show up in the benchmark just makes people ask "where do I get this armor from?" Then you end up with threads like this.
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