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  1. #11
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azlith View Post
    I don't think you understood my post. I wasn't making an argument for whether or not some specific thing in the game was made to be easier or harder with the reworks for the trust system. I also agree that the trust system didn't always make things easier. I was simply stating that if you make something more intuitive then it has been, by nature, "dumbed down". Side note, have you done keeper of the lake since the rework? that was made considerably easier to read and therefore a lot easier to know what to do. For every bit of content that was made "harder" or just as difficult by the rework there is another bit of content that was made considerably easier. I'm not saying this is a good or bad thing in general, it is simply an observation and it just is what it is.
    I've been doing them all since I have a Dynamis alt and in level-appropriate gear. There are some points of Keeper that were much more obvious before. You used to get large orange line AoEs that you had to dodge. Now you get the dragons on the side with an arrow that is intuitive but expects more from you than the original line outlining exactly where to go. And Rhitahtyn's mechanics were also overhauled and the new mechanics are intuitive and recognizable and still a challenge to actually pull off.
    (2)

  2. #12
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    There are still the cases where there are fights are just a downgrade in comparison. Nidhogg from the Aery, Ser Grinnaux from the Vault and the second boss from Castrum Abania.
    (6)

  3. #13
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Acelyn View Post
    Hearing Yoshi-P mention that the game is too easy and wanting to bring a semblance of struggle back sorta amped me up but then i thought about trust/duty support.

    I dont use trust, theyre slow and make things boring and running with people is way more fun because you never know what kinda players youll be paired up with and what that means for the run.

    but alot of dungeons have been redone to make them work with the trust, so how will they handle that in the future, im guessing they cant go to far because the trust arent smart enough to handle certain mechanics.

    will they have 2 versions of dungeons instead, a simple trust version and another one for live players?
    At its base.
    I doubt anything Trust/MSQ related will experience drastic difficulty changes.

    And as some have interpreted.

    He meant to make it fulfilling, not necessarily difficult-er.

    but I hope they do offer more challenges, and teaching challenges.
    (0)

  4. #14
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I actually don't agree with you. They mostly didn't make the dungeons easier because "trusts can't handle it", but because they wanted them to be intuitive/obvious to new players.

    Let me give you some examples. The revamped version of Aetherochemical Research Facility's last boss wipes a lot of parties. I get it in-progress sometimes, like the other day.
    and/or because they sucked. Totorak sucked. Copperbell sucked. They're not great experiences for people you're trying to get hardcore into the game. People would outright leave right at the start if they got the OG Castrum in roulette. It was something you'd see almost every run until they changed it. Running past all of Prae's enemies and ignoring most of its mechanics is not great game design either.

    Their bosses sucked too. I would absolutely rather have Generic Boss Fight #12398132 over "wait three minutes for successive weak "boss" enemies to drop down so you can kill them". Aetherochemical's boss fight managed to get harder, and with more creative uses of the characters' stated powers, which made it much cooler than the previous version. Gaius is no longer a meme pushover sandwiched between cutscenes literally longer than his fight.
    (6)
    Last edited by Ancalagon_Blacktalon; 04-27-2024 at 05:34 AM. Reason: oh how did I forget those

  5. #15
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Maltothoris View Post
    Nidhogg from the Aery,
    who is now actually consistent with his later trial fight and the Lv80 DRG abilities. like with Ascian Prime and Gaius, they actually had a proper character design in mind now when making this, whereas before all the stuff we associated them with came after those fights were originally made.
    (4)

  6. #16
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Acelyn View Post
    Hearing Yoshi-P mention that the game is too easy and wanting to bring a semblance of struggle back
    Wait what did I miss, where was this said?

    Also to the topic, nah it's totally possible because trusts automatically snap to "do the mechanic perfectly correct" mode even before any mechanic is displayed. There is no complex AI happening that has to make decisions, they are simply just a part of the mechanics happening at this point.

    Players who refuse to even conceptualize a scenario that suggests they might have to improve are the real road blocks to adding complexity back in the game, depending on how much the devs want to coddle them vs letting them learn to fly.
    (4)
    ~sigh~

  7. #17
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,683
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Acelyn View Post
    trust arent smart enough to handle certain mechanics
    ????
    They can be programed to dodge everything, they don't need to be smart.
    (3)

  8. #18
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ancalagon_Blacktalon View Post
    who is now actually consistent with his later trial fight and the Lv80 DRG abilities. like with Ascian Prime and Gaius, they actually had a proper character design in mind now when making this, whereas before all the stuff we associated them with came after those fights were originally made.
    I would still say worse off because it was actually a treat as a healer to get that when you had to heal estinien.
    (2)

  9. #19
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    It at least will restrict them somewhat in making new type of mechanics. If I think of the math mechanics in some content, where you need to calculate points to your HP. You will need a coder doing that so that the NPC can do it as well automatically. Or think of having to separate mobs or kite them a certain way into a moving object - like copperbell mines the green slime - not possible or to hard/annoying to code it.
    What you get are streamlined dungeon experiences. They can still be more difficult, but they will not be more outside of the box mechanic wise, I would argue.

    If this is good for the lvl 90 player that played for years? Doubtful. But for the new players coming in, to quickly learn the basics of mechanics and repeat them - it is a more friendly entry.
    I guess this is why we got criterion dungeons as compensation. Wish they would be more popular and not have gear restrictions to the max savage ilvl.
    (1)

  10. #20
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Yes it is possible I think, it's just a matter of taking the design of the fight with NPCs in mind, which I would say is a bit easier to do when you're doing it from scratch, versus when you're doing it after the fact.

    Like there are certain mechanics they have done under duty support from scratch, which contradicts some changes made on previous duties, IMO.
    (1)

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