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  1. #4231
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    If I had to place my guesses, the new GCDs will be linked to when Delirium is Active and Bloodspiller is going to stick around as the overcap spender outside of Delirium.
    It seems to me like Delirium is going to get a lot of attention based on what has been shown and leaked so far.

    All I can really say is guess we'll see.
    (0)

  2. #4232
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    392
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Oops! All Gnashing Fang.
    (0)

  3. #4233
    Player
    Titoulakikoute's Avatar
    Join Date
    May 2021
    Posts
    27
    Character
    Hoon Strike
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    IDK if its fine to talk about it here but according to benchmark datamines : ( dont look if you dont want to get spoiled obviously)

    SPOILER ALERT
    SPOILER ALERT
    SPOILER ALERT ( sorry to be cringe i dont know how to put shit in spoiler)

    DRk is getting a dark confiteor , basicaly the 3 new skills we see in the benchmark. The new skills will be available under a specific statut ( i guess Delirium obviously) and will replace bloodspiller.

    i was thinking that is was dumb from them to make a dark "confiteor" on DRK with nice anims on blood spiller, since u you will actually cancel every of theses animations weaving other shit? lmao or maybe they are reworking delirium too no idea but with the current drk you cancel every bloodspiller while bursting

    the lvl 100 skill will likely be on the living shadow button , you press living shadow and under some statut ( delirium?) it will become a new skill
    (1)

  4. #4234
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Not much to say on it til we have full context from the job action trailer. It honestly could range from an animation change to something that solves Dark Knight's sustain issues completely.
    (0)

  5. #4235
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    DRK’s sustain issues can only be solved by fixing PLD and WAR
    (1)

  6. #4236
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    DRK’s sustain issues can only be solved by fixing PLD and WAR
    No actually, I'd say theres a unique gap in DRK's sustain thats kinda nasty where during a burst window you're particularly vulnerable, and thats during a burst window where all your MP is being pumped into edges you end up in a situation where you have nothing for TBN and it can be a bit of a hassle in some fights if left unaccounted for.
    A confiteor style heal during the burst would go a long way to remedy this. Not that I really expect it to actually heal, but the gap between the healing on DRK and the other tank is so vast that I don't think something like this would be out of place.


    I also have no expectations that a tank sustain nerf is ever going to be on the cards unless they specifically change the direction of the game.
    (4)

  7. #4237
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    No actually, I'd say theres a unique gap in DRK's sustain thats kinda nasty where during a burst window you're particularly vulnerable, and thats during a burst window where all your MP is being pumped into edges you end up in a situation where you have nothing for TBN and it can be a bit of a hassle in some fights if left unaccounted for.
    A confiteor style heal during the burst would go a long way to remedy this. Not that I really expect it to actually heal, but the gap between the healing on DRK and the other tank is so vast that I don't think something like this would be out of place.


    I also have no expectations that a tank sustain nerf is ever going to be on the cards unless they specifically change the direction of the game.
    I mean TBN and edge are both oGCD’s, if you dump all your mana into edge and don’t have TBN that is literally just a flat skill issue, not TBN being underpowered. Drifting a single edge out of the primary burst window because TBN cracked a little late delaying the last edge is literally the single smallest loss of DPS I can functionally imagine that it’s such a non issue

    You should be expected to properly meter your resources, not just have your burst cover your healing for you so you don’t have to think about resource arrangement
    (4)

  8. #4238
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'd actually frigging love it if your burst phase locked you out of MP spenders outside of TBN. And while you are at it make MP spenders have diminishing returns on recharging Darkside the more rapidly you use them - Make the gauge actually require maintaining a steady use of oGCDs.

    No animation cancelling, no stupid busy bursts, no braindead gauge.

    Probably not the most practical to implement though.
    (1)
    Last edited by ThorneDynasty; 04-27-2024 at 12:15 PM.

  9. #4239
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oizen View Post
    No actually, I'd say theres a unique gap in DRK's sustain thats kinda nasty where during a burst window you're particularly vulnerable, and thats during a burst window where all your MP is being pumped into edges you end up in a situation where you have nothing for TBN and it can be a bit of a hassle in some fights if left unaccounted for.
    Can confirm in p10s with the tower-busters appearing right after a burst lol. It used to anger me a lot that I would basically have to sacrifice an edge during a burst window, but looking back on it, I do like how I'd have to actually manage my MP to make sure I had mitigation for the towers right after burst.
    (0)

  10. #4240
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sazuzaki View Post
    Can confirm in p10s with the tower-busters appearing right after a burst lol. It used to anger me a lot that I would basically have to sacrifice an edge during a burst window, but looking back on it, I do like how I'd have to actually manage my MP to make sure I had mitigation for the towers right after burst.
    That’s exactly why TBN is the good short CD and the others are bad

    You have correctly identified you can’t just spam in the burst window and you need to maintain some mana for a later mechanic, maybe depending on the situation as you get more gear you may be able to shuffle around your mitigation plan to overcome this (big maybe I’m just kinda using it as an example) but it required skill oh your part to recognise how to best use your resources, it’s a consideration that is entirely lacking in the other tanks which makes them feel flat and boring

    What’s the point playing a tank if there is nothing dynamic about your gameplay; at the point the other three are at you are basically playing a gimped melee DPS but all your long CD’s are defensives rather than big damage buttons
    (4)

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