Yup, DRK time again. I'm not going to have another diatribe, just...here's some issues. Drafting this up pre 7.05 later tonight, hoping for changes.
1. Living Shadow is becoming seriously problematic. Esteem disappears when you get launched in M1, this causes you to ghost hits. Also, Shadowstride on Esteem is still coded as a "physical ranged attack" so it takes up space in it's "rotation" when enemies disengage. This has to be some kind of oversight, because if enemies disengage and you are forced to move Esteem, and it may delay, dash, and then not have enough duration to get off the final hit. What's the final hit? Disesteem. So, there's 620 potency lost because Esteem wanted to Shadowstride instead. If it Plunged instead, it would only be a loss of 200 using base Simulacrum potency.
2. The decrease in APM, regardless of intent, is seriously diminishing my enjoyment of the job.
3. Blood Weapon being only 3 stacks, down from 5 is a baffling decision, both pre and post Delirium acquisition. Nerfing MP on DRK means less Edges and less TBNs. But it STILL isn't enough to make Darkside an interesting damage buff to maintain. So that's a mistake in both directions, when every other tank is getting more. More explosion combo on GNB, much more buzzsaw fantasy and ground aether on WAR, PLD gets free oGCD for Blade Combo. What are we BUILDING towards? Why is this entire job so boring?
4. CnS is almost vestigial at this point, 60 seconds is far too long for a cooldown that matters this little both in it's pitiful 510 potency and "additional effect" of a minimal amount of MP. 30 seconds, 2 stacks. Come on! Blasting Zone is 800 potency with HALF the cooldown!
5. Enhanced Unmend being nerfed unintentionally due to the addition of Shadowstride is the final straw for this job for me. It's embarrassing how legitimately confused I was when I realized this. Turn Enhanced Unmend into a trait that turns Shadowstride into Plunge to offset the potency loss from disengagement. Or something...
I'm playing Reaper, actually crazy how the job can change so little going into DT but still have some serious gas in the tank, Double Enshourd windows with Perfectio are peak. That's a job that remained pretty much exactly the same, but tangibly had an attempted upgrade in a minor fashion, and I think, they succeeded and improved on the base. DRK feels like, yet again, things were taken away, and not enough was given in exchange to make it worthwhile. Barebones job, I have more interesting resource management on Reaper with 3 Enshrouds per every 2 mins. I feel like I'm playing EW DRK, but worse. Which was just ShB DRK, but worse, due to 2 min consolidation.
DRK is such a letdown, and I didn't even have expectations.


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