Quote Originally Posted by Taranok View Post
Which is kind of how they should be doing it. There's 3 things leveling up should accomplish.
  1. Full rotation unlocked at level 70 (first ultimate.)
  2. Visual Update of skills after level 70
  3. Potency increase, maybe, of skills after 70 (while careful to preserve level 70 balance.)
I disagree. Firstly, they absolutely should not have their job design dictated by something as niche as Ultimates.
Secondly, getting nothing but visual and potency upgrades after 70 would suck bigtime. Yeah, it can be annoying when you get synched down and suddenly the fun parts of your rotation are missing, but having the jobs' gameplay be completely stagnant for 30 levels, and for every expansion in the future, is an awful idea. Getting meaningful new stuff is half the fun of leveling in these games, and making friggin UCOB and UWU more balanced is absolutely NOT worth getting rid of it.
Your WoW example doesn't even support you on this, either. Yeah, you get your base kit early on, but those later talent points make a massive difference to your gameplay for most specs.

Yes, some jobs, like BLM and SMN, do need to be looked at in a big way, while some others need to be tweaked (PLD gap closer at 74? Wtf?), but that absurd sledgehammer approach you're suggesting is not the way to do it.