Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 66

Thread: New DPS skills

Hybrid View

  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reflear View Post
    yes I think it's Fester II unless summon Ramuh momentarily changes Fester and Painflare to an "electric" version

    I hope that at least one new summon is included... and I think this expansion is the last hope to see it
    I’m gonna be really angry if after they gave summoner a “new base”, and the only meaningful upgrade we get is a new animation and potency boost for fester lol.
    (0)

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    my Idea for a SMN Change would be to be more like FFX SMN or FFXVI, where you transform into the Summon or take more direct control over it.
    (0)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sequora View Post
    I’m gonna be really angry if after they gave summoner a “new base”, and the only meaningful upgrade we get is a new animation and potency boost for fester lol.
    Well... people asked for that.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  4. #4
    Player
    RulerOfPotaoes's Avatar
    Join Date
    Jul 2015
    Posts
    73
    Character
    Drafus Thicc'rod
    World
    Faerie
    Main Class
    White Mage Lv 100
    SMN could actually get a capstone lv100 OGCD nuke type of skill that's available to use after a full Bahamut and Phoenix rotation. Might be something like a channel Ramuh nuke.

    I just see them prioritizing fixing/adding more to SMNs simplicity, by updating current skills and adding a big new flashy skill at lv100. Over adding 3 new summons and keeping SMN as it is.
    (0)

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RulerOfPotaoes View Post
    SMN could actually get a capstone lv100 OGCD nuke type of skill that's available to use after a full Bahamut and Phoenix rotation. Might be something like a channel Ramuh nuke.

    I just see them prioritizing fixing/adding more to SMNs simplicity, by updating current skills and adding a big new flashy skill at lv100. Over adding 3 new summons and keeping SMN as it is.
    The issue is, why would "Ramuh" be such a powerful skill compared to any other summon?
    Like, it doesn't make much sens.

    I'm convinced it's just FesterII too, they'd never showcase a "big main" skill on that. If we do keep Ramuh, or 3 new summons, it's gotta be in the skill showcase.

    The issue with introducing Ramuh, to me, would be that it should be a minor summon like Garuda, Ifrit and Titan.
    If you add 1 minor alone, it doesn't fit anywhere in the rotation unless it does something like "replace your next summon by Ramuh".

    But then, if you add Ramuh, why just Ramuh? Why not Leviathan and Shiva to complete the 6 elements.

    This could fit neatly, Bahamut > Garuda/Ifrit/Titan > Pheonix > Ramuh/Levi/Shiva and add some complexity to that job.

    What would need to be considered is the dev cost. 3 new stance would probably be costy, we're still talking about at least 3 new animations, possibly more.
    On top of that, there'd be the issue of Shiva.

    Lore wise, you do not summon shiva, you become shiva. Therefor, what would make the most sens would be that shiva becomes a Reaper like ability where you assume Shiva's form.
    But this would probably be very costly in term of developpement.

    I agree with you when you say, they'd probably priortize adding more to smn simplicity.

    Personally, assuming 3 extra summon would be impossible, I'd go for Pheonix and Bahamut having an extra button to make the burst phase less brain dead.
    (2)

  6. #6
    Player
    RulerOfPotaoes's Avatar
    Join Date
    Jul 2015
    Posts
    73
    Character
    Drafus Thicc'rod
    World
    Faerie
    Main Class
    White Mage Lv 100
    Oh I used Ramuh as an example. But im definitely leaning toward a Big Boom OGCD at lv100 with more stuff added to SMNs simplicity.

    3 different summons after Phoenix would be nicer tho.
    (0)

  7. #7
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    I'm hoping that reaper skill is a upgraded aoe skill and not the level 100 skill. More than likely it will be used before communio so expect a 6 dot bar
    (0)

  8. #8
    Player
    Reflear's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Reflear Azelas
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I can't imagine that no new summons will be implemented for level 100.
    A summon has been added in every expsansion (if we exclude HW's Bahamut trance)

    HW: Bahamut Trance
    SB: Demi-Bahamut
    ShB: Demi-Phoenix
    EW: Ifrit / Titan / Garuda

    so I can deduce that something will be added in this case too... not just upgrades to existing spells
    (0)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reflear View Post
    I can't imagine that no new summons will be implemented for level 100.
    A summon has been added in every expsansion (if we exclude HW's Bahamut trance)

    HW: Bahamut Trance
    SB: Demi-Bahamut
    ShB: Demi-Phoenix
    EW: Ifrit / Titan / Garuda

    so I can deduce that something will be added in this case too... not just upgrades to existing spells
    I mean... If you consider Ifrit / Titan / Garuda to be a new summon, then they can simply upgrade their visual furthermore and make them look like the one in Eden's raid.
    Level 90 skill is litterally a visual (and potency) upgrade.

    Only SB and ShB had new summons, that's it.

    I really hope we get some new summon, but saying our lv 90 skills are new summons is really something I wouldn't agree on.
    It's by far the laziest lv 90 skill/upgrade among every single job.
    (2)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Somebody datamined the Benchmark and posted a pasterbin, on ffxivdiscussion subreddit, of just some strings of code.

    I'm taking with a grain of salt because stuff changes, but according to the posters who can read more into those strings, SMN seems to be getting a new Demi after Firebird Trance, and it seems to be a new version of Bahamut, SolBahamut or somethign like that lol. And nothing related to new gemstones. As well as potential unkown upgrades to Fester and Searing Light.
    (2)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast