Quote Originally Posted by Sylvain View Post
We got a visual upgrade, with 0 interaction, for a lv 90 perk.
Which is kind of how they should be doing it. There's 3 things leveling up should accomplish.
  1. Full rotation unlocked at level 70 (first ultimate.)
  2. Visual Update of skills after level 70
  3. Potency increase, maybe, of skills after 70 (while careful to preserve level 70 balance.)

The problem with adding new skills after 70 is it starts to make the leveling experience get especially rough, with BLM and SMN as prime examples of rough leveling experiences, and it disrupts the balance of level 70. With, for example, RDM and SMN so horrifically outcompeting every other job at 70 that it can practically serve as an extra, bad, other DPS being brought into something like UWU or UCOB.

Likewise, waiting to level 86? to have a full rotation for a job just feels especially bad when you get downleveled and wonder where your rotation goes.

It's a little bit on the boring side, but gunbreaker is somewhat of a cautionary tale on leveling up. The process of going from 80 to 90 made the class actively worse. DRK is kind of in the same boat. Between adding new buttons and somewhat ruining the older experience, it just feels worse from its new additions. Ninja likewise feels the same, where forked/fleeting raiju added nothing of intrinsic value to the class other than bloating out an already bloated class.

I digress. The point is, getting nothing of actual value leveling up is kind of the better way to do this when levels get this bloated. To put it another way, one of WoW's best changes was giving everyone 90% of their class kit by level 20, and the rest came from a combination of certain talents and artifact items where present.