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Thread: Boring design

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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mimilu View Post
    Honestly, my mindset is "If derplander can't look cool playing as it in a trailer, that's a problem" because that tells me the devs don't know how to show off that job/role to the audience versus just telling us about it, loosely. ┐(´~`)┌
    DT was the perfect opportunity to make meteor even a SMN given considering it’s a book class SMN has a lot of dynamic casting animations

    They need to stop making him a melee every single expansion
    (10)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Melee tend to get artifact gear that just generally looks cool. Caster gear on the other hand just has to stay absolutely recognizable for that job, for some reason. The side effect is that it also makes the gear look like a goofy caricature every time, which isn't very box art friendly.
    (5)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    DT was the perfect opportunity to make meteor even a SMN given considering it’s a book class SMN has a lot of dynamic casting animations

    They need to stop making him a melee every single expansion
    Imagine DerpLander throwing holy flowers as a WHM! (not AST / SGE cuz it's already taken by other npc).

    Quote Originally Posted by Theox View Post
    Unless someone from the dev team starts playing healer full time don't expect things to change. I'm convinced devs think of healer players as we're some e-boys/e-girls not capable of playing REAL jobs (dps ahem), so they have to make it easier for us so we can "uwu beeg heawls im being sooo usefuwl ^_^". You can't change my mind on that. In yoship's mind I'm just a stupid little twink not capable of pressing buttons or thinking at all, for that matter.
    I highly doubt this to be the case.
    In fact, I feel the opposite is true.
    Y.P said in an interview that they wouldn't add more dps skills to healer to not intimidate new healers by making them feel like they have to heal AND do a DPS rotation.

    The fact of the matter is, healing (not roulette healing obviously) is quite intimidating to most players. The idea that any fuck up can lead to a wipe, or that your death is more impactful is scary.
    In most EX and Savages, if a DPS dies, you rez him. If a healer dies, unless there's no AoE coming soon, it can lead to a wipe.

    It's really to keep the floor and ceiling lower.

    I feel like the floor for healing is low enough. I really can't see how a daily roulette can be considered challenging to heal... A fairy on autopilote can heal most bosses.

    The issue is the ceiling, we want a higher ceiling, they don't.
    What I don't understand is, why keep the ceiling low?

    Bad players still do bad dps with only 1 button, it's not like adding extra will change anything.
    Mid players would do their best and usually, their only flaws would be to cast a bit too many gcd heals... (but if you wipe on savage week 10+ because your healer did 5 medica2, the 5 lost glare are definitely not the reason you enraged) so extra dps skill should be fine... Like, they'd use it but still overheal.
    And good players would just be less bored.

    I don't feel they'll ever change that but it's such a shame that we're denied extra dps skills to avoid, according to them, frighten newbies healer (who would probably don't even notice those skills anyway)
    (4)
    Last edited by Sylvain; 04-25-2024 at 05:58 PM.

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