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  1. #1
    Player
    Boa-Noah's Avatar
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    Oct 2013
    Location
    Ul'Dah
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    179
    Character
    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    What I am trying to say is that it is best implemented as a healthy middle ground between the old guard who wants to retain a modicum of the prestige and the new players who want to be encouraged to PvP. Ranked PvP is literally the best place for this, especially if you do this as I explained on page 1.
    Again, your solution is to add an entirely new separate system JUST to justify your and other Feast players need to be special, why bother? Just add it to the current PVP system that works, people like it, it incentivizes play, if anything make ranked award more points than casual and boom you'll have more people playing ranked (not that it matters.) I really don't understand your viewpoint on this, you have the gear, clearly, you like the way it looks and you achieved something that was hard years ago, congrats, why do your feelings require a middle-ground in the first place?
    (10)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Boa-Noah View Post
    Again, your solution is to add an entirely new separate system JUST to justify your and other Feast players need to be special, why bother? Just add it to the current PVP system that works, people like it, it incentivizes play, if anything make ranked award more points than casual and boom you'll have more people playing ranked (not that it matters.) I really don't understand your viewpoint on this, you have the gear, clearly, you like the way it looks and you achieved something that was hard years ago, congrats, why do your feelings require a middle-ground in the first place?
    I feel like I need to explain this better.

    I am not here to create a system to justify "me and other feast players need to be special", I am here to hit a middle ground with something that is desirable and something that has been in dire straits for at least 8 seasons because there has been virtually zero reason to do it and all of you are perfectly okay with it, completely ignoring whether or not people would LIKE to step their foot into ranked AND not feel like they do it for ABSOLUTELY NOTHING.

    The current system incentivizes PvP in general and it works really good for what it does. What it does NOT do is incentivize doing ranked. Have you even looked at what you get for any of the skilltiers from Bronze to Crystal, completely disregarding Top 100 for a moment? 1000-6000 Trophy crystals and carbon copy Framer Kits season after season with the only difference being the season number.

    There is absolutely no point increasing how many more points you are getting in Ranked because players will resort to path of least resistance. We have Wolfmarks and Trophy Crystals coming out of our ears from how much we are earning just for playing PvP because we like it, why the heavens would we want MORE?

    I am asking for a middle ground not because I want my armour to remain special - I am asking for a middle ground because Ranked PVP in the western datacenters NEEDS HELP because it has NOTHING going for it and these rewards as an incentive with a ranked-only currency obtainable at all ranks would be THE BEST solution! What is so difficult to understand about this?!
    (3)

  3. #3
    Player
    Boa-Noah's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
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    179
    Character
    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    What is so difficult to understand about this?!
    Well everything honestly? It seems like no one wants to play ranked PVP so your solution is forcing people to play ranked PVP, doesn't really make much sense to me, like I know if you're into ranked PVP the utter lack of rewards must be pretty crushing but that just sounds like a general problem with a lack of content. Adding old Feast rewards to some system that prioritizes ranked would just be a band-aid and would lead to more people who hate PVP hating ranked PVP even more because they were forced into it, further it would just give the devs an excuse to NOT add more rewards to ranked if anything. Do you really want a solid 8 or so seasons of 'play ranked to get a recolor of a past Feast reward' that would basically give you nothing to do once you got the armor anyways?

    Adding them to the current system would give people more incentive to delve into PVP since some of those old sets look AMAZING on basically every single class which might even get people into playing ranked, but in general there's no fix to the problem.

    People HATED Feast to the point they killed it entirely, do you really think 'this new system gives you old rewards BUT you have to do ranked to get it' will rejuvenate the PVP scene?

    Sorry but I hate ranked, I hate PVP in general so I haven't even bothered getting the current armor rewards (not to mention they clash with my glam style), but even I can tell no one wants to do ranked if no one is doing ranked.
    (5)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Boa-Noah View Post
    Well everything honestly? It seems like no one wants to play ranked PVP so your solution is forcing people to play ranked PVP, doesn't really make much sense to me, like I know if you're into ranked PVP the utter lack of rewards must be pretty crushing but that just sounds like a general problem with a lack of content. Adding old Feast rewards to some system that prioritizes ranked would just be a band-aid and would lead to more people who hate PVP hating ranked PVP even more because they were forced into it, further it would just give the devs an excuse to NOT add more rewards to ranked if anything. Do you really want a solid 8 or so seasons of 'play ranked to get a recolor of a past Feast reward' that would basically give you nothing to do once you got the armor anyways?
    Noone wants to play Ranked PvP because it has additional restrictions over Casual CC and virtually no benefit or reward to it. Furthermore, because there is hardly any reason to play it, it plays into an endless spiral of less people are queueing because queue times are long and queue times are longer because less people are queueing.

    I am on not one, not two, but on six discords (assuming PvPaissa still cares) that has been community driven and trying hard to encourage people to queue. The problem isn't that people dislike the mode, in fact quite the opposite, we have various members in EU who got to try it and actually like it. The problem is that we are physically unable to play it due to queue problems caused by the lack of incentive.

    Giving Ranked CC incentive is not a band-aid, it's the stitches on a gaping wound.

    Also, as much as I understand your logic to add them to the existing system, you do not seem to understand that the purpose of the current system was to drive general player activity in PvP, not Ranked. Ranked having playing restrictions (for good reason) based on skill ranges means it is harder to form matches. Crystallince Conflict (Casual Mode) does not have any issues forming matches and is in fact thriving, indicating that the mode is very much playable and to different people's opinions also enjoyable.

    Also also, I love how you twist my words with how I want old rewards to be returned. I am not asking for recolours or undyeables, I am talking about the genuine articles you can see being worn, just with a different item quality for example. Replicas, basically. No strings attached.

    I am also not asking it to be obtained in 8 seasons or so, I have been suggesting a proper ranked currency system for a long time now. Think Wolfmarks, but only for wins, draws and end of season bonus, any skill tier. Not too much that you get everything in like 10 matches, not too little that it becomes a 500+ match grindfest for one item. And I am not asking for one armour at a time like mine to be available, I am talking about the whole stock. Maybe add additional augmentation to them to make them glow even for ranked currency (both original and replica).

    To add to this, have new Top 100 stuff come in but eventually cycle into the ranked shop after like two seasons so people who missed Top 100 can still obtain it.

    Quote Originally Posted by Boa-Noah View Post
    Adding them to the current system would give people more incentive to delve into PVP since some of those old sets look AMAZING on basically every single class which might even get people into playing ranked, but in general there's no fix to the problem.

    People HATED Feast to the point they killed it entirely, do you really think 'this new system gives you old rewards BUT you have to do ranked to get it' will rejuvenate the PVP scene?
    Except the current system is ALREADY encouraging tons of players to try PvP. The only issue for casuals going on is people like me wanting to play Ranked, but can't so they enter Casual and probably give some players an unnecessarily hard time when I should be playing ranked... but I can't. Physically.

    Point is, the current system is already working plenty and the most it needs is for Battlepass items to eventually return to the Trophy Crystal Shop and, kindly speaking, less ugly armour recolours (Labyrinth of the Ancients tank armour in dark bronze is really low). It really does not need the old Feast stuff to make it thrive when it already thrives. Ranked needs it infinitely more.

    And people did not hate Feast. Feast was a byproduct of many issues piled up. Forced roles slowing queues down, healer-centric survival play, melee-centric kill play, healer anxiety, DPS queue overloaded, no visibility if your rank range misses something. Feast when actually played was enjoyable, but was not sustainable with the forced role queue. And just like Rival Wings, Feast Training had no Daily Challenge, meaning no actual incentive for even the people who wanted to dip their toes in to even get a match outside of Garo final weeks.

    We didn't kill Feast. Feast cannibalized itself, even though we liked it.
    (1)

  5. #5
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Boa-Noah View Post
    Again, your solution is to add an entirely new separate system JUST to justify your and other Feast players need to be special, why bother? Just add it to the current PVP system that works, people like it, it incentivizes play, if anything make ranked award more points than casual and boom you'll have more people playing ranked (not that it matters.) I really don't understand your viewpoint on this, you have the gear, clearly, you like the way it looks and you achieved something that was hard years ago, congrats, why do your feelings require a middle-ground in the first place?
    the argument isnt about who does or doesnt feel special while im sure there are people who do have that mindset, its about incentivizing ranked cc so that more players engage with what is considered the "ultimate" version of PVP and in doing so makes the devs invest more into content that a section of players enjoy kinda like ultimate.

    even though there are "cheaters" & hackers for ultimates it doesnt rob the ones who did it fairly and have a sense of accomplishment the same can be said for ranked, the difference is that ultimate isnt a grindfest that youre proposing and to make ranked rewards into a grinfest be it through battlepass or regular crystals devalues and deters people from engaging in a mode that is arguably not comparable to the other pvp modes and by extension should obviously reward differently but not by an increase in casual/common currency but rather a different metric altogether much like the comm crystals.

    I highly encourage you to play ranked, and you'll get a better understanding of where the viewpoint is coming from.
    (2)

  6. #6
    Player
    Boa-Noah's Avatar
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    Oct 2013
    Location
    Ul'Dah
    Posts
    179
    Character
    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RyanCousland View Post
    the difference is that ultimate isnt a grindfest that youre proposing and to make ranked rewards into a grinfest be it through battlepass or regular crystals devalues and deters people from engaging in a mode that is arguably not comparable to the other pvp modes
    I'm sorry but you know this is Feast rewards we're talking about, right? Feast was NOTHING but a grindfest, people legitimately had to basically stop playing anything but PVP if they wanted to get into those top 100 spots and a lot of people absolutely hated it, I don't understand why you'd even try and argue that the current battlepass of 'do a couple PVP daily for like 3 weeks and you're done' is somehow worse than what Feast used to be and how a new system to grind points specifically relating to your tier and ranked content would somehow be better.
    (7)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,589
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    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Boa-Noah View Post
    I'm sorry but you know this is Feast rewards we're talking about, right? Feast was NOTHING but a grindfest, people legitimately had to basically stop playing anything but PVP if they wanted to get into those top 100 spots and a lot of people absolutely hated it, I don't understand why you'd even try and argue that the current battlepass of 'do a couple PVP daily for like 3 weeks and you're done' is somehow worse than what Feast used to be and how a new system to grind points specifically relating to your tier and ranked content would somehow be better.
    Feast was a "grindfest" to people who lacked the performative skills to be Top 100 and tried to get into it. The Top 100 system in a vacuum is not bad, but it was flawed due to no backflow and no other option within Ranked to eventually obtain it.

    For those that knew how to MMO pvp it was a matter of being better than the opponent and improving what they could do. I for one did neither lose sleep, lose raid groups or lost time to eat when I went for Top 100. I was there, I was literally in the middle of it.

    Ryan is arguing against the battlepass/trophy crystal suggestion because it is a system meant to incentivize general PvP participation, completely disregarding the state of Ranked. This isn't about which grindfest is worse or better, it is the principle of desincentivizing Ranked as a whole that is a thorn here.

    A grind of currency, if done in Ranked, to encourage Ranked participation at ANY skill level, is welcome and benefits those who need it most - which is PvP Rankers who want a more serious competition and need people to queue. Disregarding the desires of this player group entirely while wanting virtually everything outside of ranked is, forgive my wording, selfish and egoistic.
    (0)

  8. #8
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    For those that knew how to MMO pvp it was a matter of being better than the opponent and improving what they could do.
    Breaking News: PvP is about trying to win and also making your opponent lose.
    (6)