Quote Originally Posted by Boa-Noah View Post
Except there is value, the same value as there is in the current PVP gear rewards, people who otherwise would never touch PVP are now doing it so they can earn rewards they want, which is entirely the point of the content, even Feast the point of getting top 100 was to get the special gear, mounts, and titles.

Having more rewards for new players to incentivize into getting into PVP is a good thing.

The only possible downside to bringing old Feast rewards into modern PVP is that old Feast players that got those ultra limited rewards won't be as special anymore, is there ANY other downside? Realistically and literally what is a negative for new players being able to earn old rewards? If 'prestige' is the ONLY argument against doing so then there is no merit. If it's for exclusivity then slap a 'Replica' suffix on the returning gear so people who earned it originally don't lose their 'exclusive' status, if that's not good enough then I just think you don't want people to get access to the gear you're clearly very proud of earning.
Boa-Noah, you are misunderstanding my point.

My personal stance has not been "they should not add this because it has no value". What I am trying to say is that they should readd it, easier to obtain, but not by the measure of playing Frontline and Casual Crystalline Conflict, both of which have a healthy and active playerbase in the first place. My suggestion is, similar how I described it in post #2 of this thread to incentivize the play of ranked PvP, even at low ranks. This includes Bronze.

What I am trying to say is that it is best implemented as a healthy middle ground between the old guard who wants to retain a modicum of the prestige and the new players who want to be encouraged to PvP. Ranked PvP is literally the best place for this, especially if you do this as I explained on page 1.