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  1. #241
    Player
    Avatar von Teno
    Registriert seit
    Jul 2014
    Beiträge
    872
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Weiser Lv 100
    People hyper focusing on objectives is not a community issue, it's a skill issue and lack of game sense, one that is present in every game with large scale. This is one thing that'll be even harder to change here.
    (5)

  2. #242
    Player Avatar von RyanCousland
    Registriert seit
    Dec 2020
    Beiträge
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Schurke Lv 90
    Zitat Zitat von Teno Beitrag anzeigen
    People hyper focusing on objectives is not a community issue, it's a skill issue and lack of game sense, one that is present in every game with large scale. This is one thing that'll be even harder to change here.
    ive already said my piece on the FL issue however if the mode centers itself around objectives, as it was designed to and in turn diminishes the pvp aspect then its not entirely surprising that the majority of players will follow suit even more so when the devs or the game itself does not promote or enhance (as you put it) said player skill/game sense.

    Players are utilizing the tools & resources that are available within this mode while it is incumbent upon on each individual on how to optimize these, however if the devs/game is/are entrapping the players to a sub-optimal level, then is the fault truly on the player? id argue no it is not
    (0)

  3. #243
    Player Avatar von Mawlzy
    Registriert seit
    Sep 2023
    Beiträge
    2.824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Maschinist Lv 100
    We seem to be circling the plughole here. FL is not a MOBA. If players over-emphasize objectives it's not actually the devs fault.
    (2)

  4. #244
    Player Avatar von RyanCousland
    Registriert seit
    Dec 2020
    Beiträge
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Schurke Lv 90
    Zitat Zitat von Mawlzy Beitrag anzeigen
    We seem to be circling the plughole here. FL is not a MOBA. If players over-emphasize objectives it's not actually the devs fault.
    if the mode is objective centered then yes it is the devs fault as it was they who designed it & not the players, last i checked the only time a mode is altered is after its implementation and as far as im aware i wasnt contacted as to what kind of design the devs had for FL if you however were then we can blame you as the player.
    (0)

  5. #245
    Player Avatar von Mawlzy
    Registriert seit
    Sep 2023
    Beiträge
    2.824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Maschinist Lv 100
    Zitat Zitat von RyanCousland Beitrag anzeigen
    if the mode is objective centered then yes it is the devs fault as it was they who designed it & not the players, last i checked the only time a mode is altered is after its implementation and as far as im aware i wasnt contacted as to what kind of design the devs had for FL if you however were then we can blame you as the player.
    Yeah many issues with FL appear to be my fault.
    (1)

  6. #246
    Player
    Avatar von Scintilla
    Registriert seit
    Jun 2019
    Beiträge
    173
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Beschwörer Lv 92
    Zitat Zitat von Themarvin Beitrag anzeigen
    If you want to beat them... track them... when they engage the other group... hit them from behind... it will do insane damage, because if you notice the DRK runs to the back once done its thing... and the system works like it can only move forward, you can ravage them entirely up from the other side.

    But it requires alliances not to follow the obvious way and not to sandwich the other team to totally gank them and then get ganked right after, as it matches with the premade cooldowns to proceed directly onto the next alliance.

    You can really ruin those premades, if you communicate with your alliance and do it well and you don't need the meta for for either to do such easy.
    I'd agree it's definitely the most straightforward option to overcome premades when playing as part of a random team but, sadly, this doesn't quite go hand in hand with this:
    Zitat Zitat von Teno Beitrag anzeigen
    People hyper focusing on objectives is not a community issue, it's a skill issue and lack of game sense, one that is present in every game with large scale. This is one thing that'll be even harder to change here.
    Because of the heavy objective-driven approach of most random teams, trying to get a team to turn away from objectives and take the golden opportunity to pincer the premade's alliance, can be difficult in itself. Not impossible - some teams are more flexible than others and some will just play 'follow the leader' if you run in that direction. However, this isn't often the case (perhaps this differs between DCs, I'm not sure). As much as you may call to pincer them, often there will be a conflicting call to stay at the objective ('no stay and defend. Let them fight') and, generally, players will choose the latter. Even if you were fortunate enough to get them heading in the direction of the premade for a pincer attack, it would only take a node to spawn elsewhere nearby and most of your team will likely change course and head directly for that instead.
    (2)

  7. #247
    Player Avatar von Mawlzy
    Registriert seit
    Sep 2023
    Beiträge
    2.824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Scintilla Beitrag anzeigen
    I'd agree it's definitely the most straightforward option to overcome premades when playing as part of a random team but, sadly, this doesn't quite go hand in hand with this:


    Because of the heavy objective-driven approach of most random teams, trying to get a team to turn away from objectives and take the golden opportunity to pincer the premade's alliance, can be difficult in itself. Not impossible - some teams are more flexible than others and some will just play 'follow the leader' if you run in that direction. However, this isn't often the case (perhaps this differs between DCs, I'm not sure). As much as you may call to pincer them, often there will be a conflicting call to stay at the objective ('no stay and defend. Let them fight') and, generally, players will choose the latter. Even if you were fortunate enough to get them heading in the direction of the premade for a pincer attack, it would only take a node to spawn elsewhere nearby and most of your team will likely change course and head directly for that instead.
    It seems likely (although unproven) that on all three maps, optimal strategy is to build BH first, then use that to make capturing objectives easier. Indeed when I point out that you don't get any bonus points for capturing Mid on Onsal, I often get shut down by the assertion our team is there to build BH.

    The obvious weakness in this response is that it presupposes simply being on Mid magically creates BH. It doesn't. The team it strongly favors is the one with a DRK+ premade. My guess is that if you find yourself on a random team, particularly one without a couple of DRKs, the best path to winning may be to hope RNG runs in your favor and focus heavily on objectives. Certainly worth trying an early flanking attack, partly to see if the other non-premade alliance is on the same page, but with the premade having an expectation of winning 70%+ of the time on average, it may be the best way of increasing your non-premade team's odds above 15% is to cap nodes and hope for favorable spawns.

    In that sense, I guess we can plant this horrible situation at the feet of the devs, insofar as this seems inevitable in any objective-based mode in which premades have the intrinsic win-rate they all smugly report. But my emphasis has always been on changes that prevent the outcome of a match being largely determined by team composition before the "ENGAGE" sign pops.
    (0)

  8. #248
    Player
    Avatar von Scintilla
    Registriert seit
    Jun 2019
    Beiträge
    173
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Beschwörer Lv 92
    Zitat Zitat von Mawlzy Beitrag anzeigen
    It seems likely (although unproven) that on all three maps, optimal strategy is to build BH first, then use that to make capturing objectives easier.
    That is the plan: build BH early on and objectives will be far easier to win and hold later on.


    Zitat Zitat von Mawlzy Beitrag anzeigen
    Indeed when I point out that you don't get any bonus points for capturing Mid on Onsal, I often get shut down by the assertion our team is there to build BH.
    This one, in my opinion, isn't as straightforward. Yes, in the case of Onsal, the middle zone is probably the easiest place to farm BH because everyone is gathered in a single area, with each entry point being a bottleneck ladder in which easy-kill casters and ranged group up. Who needs a voke when they're all gathered together for you! Drop AoEs and LBs on them and watch the kills/assists climb. However (assuming you do the classic approach and enter the platform by your own ladder, rather than circling around a team to attack them from behind) the same layout limitations apply to your team also, so it can easily be just as unforgiving as it can be beneficial.
    Premades will still continue to win here, not so much because of the DRK voke. That will still help in the holding of enemies to prevent them running, but the primary advantage here is the coordination. In a random team, few will call their LBs. Most will be using their LBs/AoEs as and when they're ready, spreading the damage and making it easier to run/heal/guard through. In a premade, the delivery will be simultaneous - a quick attack and withdraw.
    This is somewhat a fault on the part of random teams playing more as an individual rather than a team. That said, even in they event they did seek to coordinate, they would still struggle to reach the same level of coordination of some premades - though the difference between them would definitely be smaller.

    The issue which I have with that middle platform is how blind to all else that people can become.
    In a premade team, substantial points can be farmed from kills alone and objectives can become almost secondary: a 'bonus' which comes as part of having high BH. But in a random team, the chances of farming substantial points through kills alone isn't remotely as high, so there is a little more reliance on getting objectives to boost those points (and lucky RNG to make getting those objectives easier, as they likely won't have the BH to do it). If a team is blindly focusing on the middle, not doing a very good job at it, and have been there for a long time already, they'll likely have given up a lot of other surrounding nodes to other teams with minimal opposition. If it's late in the game, that might be the difference between a win and a loss.


    Zitat Zitat von Mawlzy Beitrag anzeigen
    The obvious weakness in this response is that it presupposes simply being on Mid magically creates BH. It doesn't. The team it strongly favors is the one with a DRK+ premade. My guess is that if you find yourself on a random team, particularly one without a couple of DRKs, the best path to winning may be to hope RNG runs in your favor and focus heavily on objectives. Certainly worth trying an early flanking attack, partly to see if the other non-premade alliance is on the same page, but with the premade having an expectation of winning 70%+ of the time on average, it may be the best way of increasing your non-premade team's odds above 15% is to cap nodes and hope for favorable spawns.
    The big problem is premades cannot be avoided. While some will call for the team to focus entirely on objectives and try to avoid all PvP with the premade, that won't happen. They'll come whether your team want it or not. And when they do, if the team has avoided PvP to that point, they won't have any BH to have a hope of defending themselves. As it stands, the only options I see are:
    1. Make a premade of your own
    2. Hope that you have a few experienced players who are able to make use of WAR/RPR/MNK/WHM etc. to counter them
    3. Take every opportunity you can to pincer them while they're launching an attack on the other alliance. They'll have used their burst and they'll be focused on the other team. Now is the best chance you're likely to get (but I admit, getting a random team to do this is far easier said than done)
    (1)
    Geändert von Scintilla (22.04.24 um 02:15 Uhr)

  9. #249
    Player Avatar von Mawlzy
    Registriert seit
    Sep 2023
    Beiträge
    2.824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Scintilla Beitrag anzeigen
    snip
    Yup. Solid analysis as always.
    (1)

  10. #250
    Player
    Avatar von Scintilla
    Registriert seit
    Jun 2019
    Beiträge
    173
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Beschwörer Lv 92
    Zitat Zitat von Mawlzy Beitrag anzeigen
    Yup. Solid analysis as always.
    Aww, thank you!
    (1)

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