Quote Originally Posted by Themarvin View Post
If you want to beat them... track them... when they engage the other group... hit them from behind... it will do insane damage, because if you notice the DRK runs to the back once done its thing... and the system works like it can only move forward, you can ravage them entirely up from the other side.

But it requires alliances not to follow the obvious way and not to sandwich the other team to totally gank them and then get ganked right after, as it matches with the premade cooldowns to proceed directly onto the next alliance.

You can really ruin those premades, if you communicate with your alliance and do it well and you don't need the meta for for either to do such easy.
I'd agree it's definitely the most straightforward option to overcome premades when playing as part of a random team but, sadly, this doesn't quite go hand in hand with this:
Quote Originally Posted by Teno View Post
People hyper focusing on objectives is not a community issue, it's a skill issue and lack of game sense, one that is present in every game with large scale. This is one thing that'll be even harder to change here.
Because of the heavy objective-driven approach of most random teams, trying to get a team to turn away from objectives and take the golden opportunity to pincer the premade's alliance, can be difficult in itself. Not impossible - some teams are more flexible than others and some will just play 'follow the leader' if you run in that direction. However, this isn't often the case (perhaps this differs between DCs, I'm not sure). As much as you may call to pincer them, often there will be a conflicting call to stay at the objective ('no stay and defend. Let them fight') and, generally, players will choose the latter. Even if you were fortunate enough to get them heading in the direction of the premade for a pincer attack, it would only take a node to spawn elsewhere nearby and most of your team will likely change course and head directly for that instead.