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  1. #401
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    You're missing the point I was making. Instead of trying to split queues and people, fix the actual gameplay issues.
    Improving gameplay issues is hopefully an ongoing process, and I agree there are issues to be fixed.

    My personal primary issue is that the growing number of premade commanders following Olivia's template produce dull matches, while simultaneously driving off new and veteran players alike. Lugrian Imperialism is being imposed upon Aether, and I am a member of the resistance. (VIVE LA RESISTANCE!!!)

    IMO this problem will not be rectified by rebalancing. Maybe we have different experiences due to our home DCs.
    (1)

  2. #402
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Delete DRK problem solved.
    (2)

  3. #403
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Please Lord, don't "delete" DRKs, people would just bleat about the next meta. I would agree, gameplay issues are long overdue, and it would be very annoying to have no AOEs, and preferable to limit the targets or the potencies.

    That could mean some additional tweaks to some jobs, and potentially DR so that jobs are well balanced..
    (2)

  4. #404
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Then why don’t we just delete every “troublesome” class? AST, PLD, NIN, SAM etc. That solves nothing. As for player stacks, you could easily change it from the ability to 4 stack to say 2. It won’t solve all the issues, but the sweats won’t be able to stack a game. I just feel there needs to be a sandbox for cc and a sandbox for fl. There’s no reason why they have to be in the same one since one is 5v5 and the other is 3 24 man fights
    (1)

  5. #405
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AnnRam View Post
    Delete DRK problem solved.
    Put a target cap on Salted Earth. Leaves CC (the only mode they care about balancing) untouched and means a single player can't CC 48 other players with a single button press.
    (5)

  6. #406
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Emitans View Post
    Put a target cap on Salted Earth. Leaves CC (the only mode they care about balancing) untouched and means a single player can't CC 48 other players with a single button press.
    That and they could also add the doom debuff to dark knight from their own limit break. They get rid of their own doom by reaching full health, but they also exit the unkillable state. Problem solved.
    (1)

  7. #407
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chasingstars View Post
    That and they could also add the doom debuff to dark knight from their own limit break. They get rid of their own doom by reaching full health, but they also exit the unkillable state. Problem solved.
    I also find it annoying that only two of the tanks get invulns for lb while the other two get attacks. It should be all one way or all the other
    (1)

  8. #408
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EvianYmir89 View Post
    I also find it annoying that only two of the tanks get invulns for lb while the other two get attacks. It should be all one way or all the other
    True. Like kind of weird that Gunbreaker's junction function doesn't modify their limit break. Like maybe if they have tank junction they are immune to slows and roots. Or if they have dps junction, it either makes them deal more damage with each swing of their LB OR the debuff they apply has an increased percentage (like 1% or 2% at most per stack). Or if they healer junction maybe they just get a barrier with a potency based on total damage dealt with the limit break.

    As for warrior, its just one massive grab bag of stuff. Increased damage, increased movement, immunity to crowd control, temporarily increased maximum health, increased healing received, also enemies can't guard.

    Of the bunch, gunbreaker is, for me personally, honestly the most fair and fun of the four tanks to be fighting. They got some tricks to make themselves somewhat tanky, but they are mostly just damage, speed, and chasing potential.
    (0)

  9. #409
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Couple random remarks:

    1. It's been said a million times (but what choice do we have other than repeat it until it get through?): salted earth has absolutely no business whatsoever being a regular ability on a 30s CD. It should be a LB.

    2. Regarding the netcode: any ability used by a player to try and defend or disengage should clobber any movement altering ability applied on that player during the same server tick, especially if the later is an AoE. The reason is the the former is a clutch defensive move (which should be rewarded), whereas the later is mindless spam (which shouldn't). Too many time I've had used sukuchi fair and square (on my client) to get away from a zerg only to get pulled back half a second later when the server resolves it as "you know what, the mindless AoE CC spam wins, f you"
    (10)

  10. #410
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Taliriah View Post
    Couple random remarks:

    1. It's been said a million times (but what choice do we have other than repeat it until it get through?): salted earth has absolutely no business whatsoever being a regular ability on a 30s CD. It should be a LB.

    2. Regarding the netcode: any ability used by a player to try and defend or disengage should clobber any movement altering ability applied on that player during the same server tick, especially if the later is an AoE. The reason is the the former is a clutch defensive move (which should be rewarded), whereas the later is mindless spam (which shouldn't). Too many time I've had used sukuchi fair and square (on my client) to get away from a zerg only to get pulled back half a second later when the server resolves it as "you know what, the mindless AoE CC spam wins, f you"
    Yeah the netcode is especially bad if its not on JP. As there is always a 0.5 second window, hence the slidecasting method. This was most evident with how bad the netcode could be with the Fall Guys event awhile ago, where you can get hit by the lag of things like hammer on the obstacle course as the aoe would linger 0.5 seconds longer than what you actually see. This can also happen with Samurai in PVP where you actually need to wait 0.5 seconds for a server tick as while you might see the chiten debuff on an enemy, they technically don't actually have it, so doing the limit break actually doesn't register as the enemy actually having during that small window. This can also be applied to PVE content such as with the ARR trials like Leviathan where even though they have the invulnerability buff, there is a 0.5 second window where they can still be damaged and this in turn can cause phases to be skipped that would normally be impossible.
    (0)

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