Aravell brings up a good point I believe I have failed to explain very well

When changes are made they don’t seem to be based on feedback so much as general sentiment

Like she pointed out PVP got a change but they never went around and asked for our feedback or our input they simply responded to the general sentiment the community was unhappy with PVP in general, the same I touched on with criterion, they saw a general sentiment that people wanted harder dungeons but they never really polled anyone to see if they wanted something like BA or basically ultimate lite

So half the feedback they actually ignore the other half they just implement their own vision based on vague sentiment of the community