Thought I'd add my Elezen to the dedicated thread. I'm happy wth the update, but I feel like some of the gormlessness (which came from him being half lalafell) is lost
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Thought I'd add my Elezen to the dedicated thread. I'm happy wth the update, but I feel like some of the gormlessness (which came from him being half lalafell) is lost
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Already posted my main in the thread, but here's the changes on an elezen alt.
Her hair is pretty much ruined, the shine is gone.
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Here to add onto the pile of things likely already said. I've tried to sit on them for a few days and see how I felt about it honestly, and I just can't get them out of my mind. Like many others, I expected to fiddle with a few changes in regards to skintone etc being that this is the first time in 10 years changes this drastic have occurred. HOWEVER..
Here is a side profile view comparison:
- it seems like the color of the hair has been somehow washed out and isn't as vibrant. Idk if it is an effect of the new lighting or what but it seems dull.
- The ear has been adjusted and reshapened to be more rounded, but for ear 3 it feels as if this has shortened them quite a bit.
- The nose has also been rounded off as many others have stated for their faces and I can't say I'm a fan of it..
- Why did they reshape the ear clasp so drastically?
Front views:
- Lack of eyelashes from a certain distance and creepy listless eyes.
- The lipstick looks like it was applied using a rubber stamp instead of being like.. actual real lips with highlights.
- Like the profile view, I'm not pleased with how washed out the colors feel. Even the eyebrows look faded and muddled compared to current graphics. Which is strange because the irises are so detailed and crisp comparatively.
ALSO has anyone mentioned the texture on the racial starter gear for F Elezen? Like.. somehow it feels like it's worse?? It looks like it can't decide if it wanted to be hd or not and somehow got stuck at halfway. I'd like to hope it isn't the final product because WHEW.
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Last edited by Minneyar; 04-18-2024 at 08:11 AM. Reason: pics...not picturing.. idk lol

This is something I've been grappling with over the last few days. Are we really meant to think that hooked noses, strong profiles, smaller almond eyes, and full lips were "mistakes?" If so, I'm not sure why they let people build characters with those mistakes for ten years. A lot of people held onto those features as the only crumbs that allowed us to make ethnically diverse characters.



Jepp. There is a nice documentary on YT how ARR was made. They took literary every shortcut, they could to finish ARR as fast as possible. With the graphical update, they fix some defect things.
Cheers
Last edited by Larirawiel; 04-18-2024 at 04:56 PM.



Now you're just being contrarian for the sake of being contrarian. Of course I'm not arguing to reintroduce bugs, it's ludicrous that you would even assume that.
Plainly, if a facial feature ends up looking differently than you intended due to a bug, and you plan to update that feature after 10 years of people creating characters with it while promising to preserve the original look of characters as much as possible, you should rework that feature so that the updated, unbugged version still reflects the actual way it has always looked.
The normal map might not have been perfect and got remade, but 3D shapes are not bugs. The sculpting of the face was intentional for 1.0, and it is intentional for 7.0 too.
The changes hurt the character creation range we used to have, and are the opposite of what they said they were trying to do; staying faithful. This is not something that needed to be lost to fix the bugs.



Yes, it happens, that the players start to like some bugs or not intended behavior of a game. It was the same in WoW. Blizzard assigned an incorrect sound to a warrior ability. Later, they fixed it and the players were upset because they liked the wrong sound. This is more a philosophical question: is a bug really a bug if people like it and it does not disrupt the game?Plainly, if a facial feature ends up looking differently than you intended due to a bug, and you plan to update that feature after 10 years of people creating characters with it while promising to preserve the original look of characters as much as possible, you should rework that feature so that the updated, unbugged version still reflects the actual way it has always looked.
Yes, they altered also some other aspects of the face. Because they increased the polygon count of it. And more polygons look different than less polygons. The eyes also look different because the anime-like white dot is gone.The normal map might not have been perfect and got remade, but 3D shapes are not bugs. The sculpting of the face was intentional for 1.0, and it is intentional for 7.0 too.
The changes hurt the character creation range we used to have, and are the opposite of what they said they were trying to do; staying faithful. This is not something that needed to be lost to fix the bugs.
Cheers
Last edited by Larirawiel; 04-18-2024 at 06:54 PM.
You can use more polygons to build the same shape with more detail, or a different shape. They did the latter, and that is the issue people are having; they are getting a different result instead of an improved version of the old one. I hope you can understand this part so we can all understand each other.
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