First of all, I want to thank the team for quickly acknowledging the issues! However, a lot of the things frequently brought up in the forums were not mentioned, and while I hope that was done to make the announcement digestible, I would like to re-affirm some of them just in case.
A
-"Dead eyes" effect and skin glow issues are not limited to the character creation and are also noticed in the Benchmark itself.
- Some hair highlights drastically changed their shape and/or behavior in regards to color.
- Some hair look darker than others due to the updated textures and make hair color overall more inconsistent (especially crucial at the lightest and darkest ones, when further adjustment is impossible).
- A lot of face details: nose, lips, eyes, eyebrows and overall shape have been changed beyond what a texture or lighting affects.
B
- As was already multiple times mentioned in both EN and JP forums, addition of Wildwood dark circles to Duskwight faces. While I hope this was a texture mistake, I do want to accentuate that this part changes look of most characters drastically and erases one of the defining clan appearance differences.
- There's also an issue with how "eyeshadow" type facepaint behaves around new eyes, explained in-detail in this post , and I hope this will not go unnoticed.
Many eyeshapes for Duskwight elezens were affected by the issues under section B thus making an impression that the shape changed through excessively highlighting the outer bottom corner waterline (facepanit) or over-accentuating inner upper corner, making it much darker (dark circles in combination with more defined upper lid and nose bridge area).
However there're still modeling changes to size and/or shape of some of the eyes that go beyond that and are in further detail covered in this thread and I would appreciate if you take them into account.
In my case, a rough edit to remove dark circles and change to the original brow shape has pretty much brought back the original impression of the character despite slight changes to the eyeshape. (Sorry for he poor quality but I believe this is enough to bring my point across)
I hope this feedback would provide useful and thank you again for listening to our concerns. I would be looking forward to the updated Benchmark and thank you for providing us an opportunity to look at the addressed issues before the expansion release!