My benchmark is set up the same as my in-game settings, but the change is still so drastic I don't know what to think of itIf we click "Settings" on the launcher for the benchmark, we can set them to match our in-game settings. This is extremely important for lighting and overall graphical quality and resolution, and that way we may receive a much better comparison between our current visuals and the new ones.
Some of the screenshots in this thread show different gamma settings, resolution quality, and shadow settings that have nothing to do with the model changes or texture updates themselves. Aligning these settings with our in-game settings to which we are accustomed does not mean that we will like the changes, necessarily, but will give much better points for comparison and contrast.
The screenshots I posted were already with the same settings
Last edited by QutieMunchie; 04-18-2024 at 03:28 AM.
Also though i don't know if there is any difference but when i did use match our in-game settings it did put it in High (laptop) instead of High (desktop) for some reason and i am playing on desktop, But in the end i just put it in Maximum. then there is how or what people are using to take the screenshots and what the settings are behind that can sometime set for low quality to save space. For my self i just used steam for the screenshotsIf we click "Settings" on the launcher for the benchmark, we can set them to match our in-game settings. This is extremely important for lighting and overall graphical quality and resolution, and that way we may receive a much better comparison between our current visuals and the new ones.
Some of the screenshots in this thread show different gamma settings, resolution quality, and shadow settings that have nothing to do with the model changes or texture updates themselves. Aligning these settings with our in-game settings to which we are accustomed does not mean that we will like the changes, necessarily, but will give much better points for comparison and contrast.
EDIT: One other thing to check! If there is another application for visuals (like Nvidia's various enhancement apps), they might be turned on for FFXIV but not for the benchmark program, and that will give totally different results. Also, certain settings in the benchmark launcher may not work correctly if drivers are not fully updated (or new settings are simply not doable on older video cards).
The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself, without the illumination of knowledge, we but vainly flail as specters in the dark.
EW
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DT
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She actually turned out pretty well, and didn't change too much, so I'm pretty satisfied (the eyes aren't quite exactly the same but it's fine).
I'm not sure if I have the exact same settings, but the gamma should be the same.
There are, however, some issues that I will elaborate on below the first batch of screenshots.
As said above, this came with its own set of problems :
- The face marks are now less visible on lighter skin colors (it looks like they added some kind of transparency to it)
- The fangs are gone (see this thread for more info)
- The makeup is way less visible than before (especially when the eyes are opened as you can see with the screenshots above)
Here is a comparison when the eyes are closed :
As you can see, it looks like they reduced the eyeshadow's size (Face Paint 3) and changed the color in general.
I sincerely hope they will address these issues, as they shouldn't be too hard to fix.
I also hope the best for those that were the most affected by the graphical update.
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