Probably because MP is still a hot comodity from the looks of it. It'd be one thing if WHM and BLM were designed with MP regen after using certain abilities or refund mechanics to their spells through traits, but Matsui seems to be obsessed with having a refresh role in groups. =/
This is due to differences in application. If healing was quick, easy to get off, with MP efficacy built in and easy to AoE and whatnot, then yeah there's no excuse for a healer to not heal melee aside from the tank. Usually, the more "precious" MP is, the more melee become a liability.Isn't the point of a healer to heal whoever needs healing, yet people in this game seem to think of healer = tank only, screw everyone else.
The funny thing about game mechanics is that they can very well change the opinion of people when applied properly. If RDM in this current incarnation is going to be a magic fencer with enfeebles tacked on, then I expect it to be front-line worthy in DPS, with the enfeebles adding to their contribution and going from there. You or others may have a hard time wrapping their brains around the idea of a RDM being something other than support, but not all of us are like that.I didn't say that every job in melee range needs to be self sufficient. I said that Red Mage specifically should be mostly self sufficient (if it was wholly self sufficient then that would pretty much make it severely overpowered in solo situations) because of the fact that it would not be seen as a damage dealing job, and therefore the public opinion would be against having a "useless" job taking extra damage in melee range when it should just be sitting in the back lines casting refresh and haste.