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Thread: Viera Changes

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  1. #1
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by sylanxi View Post
    Adding on to this as another unhappy viera. I was so happy in ENW to be able to play a masc bun and escape the mandatory viera lipstick, but their design has been stable since shb - warmish grey skintone, desaturated blues and greens elsewhere. Now their skin is green in all but very cool light.

    (left: 6.0 graphics, right: 7.0 graphics)

    I've managed to "fix" them slightly in the benchmark by making a veena clone, but that makes them much paler than they are right now.
    Also, shoutout to the } lips getting turned into :|

    I actually don't hate a lot of the new textures too badly, but the overhaul doesn't feel like it's quite ready to go yet. As another thread mentioned, light (and translucency) is all screwed up too.
    How does it look in the actual DT benchmark? The lighting in the CC zones is pretty awful and casts a yellow light.
    (0)

  2. #2
    Player
    VerdeLuck's Avatar
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    Jan 2022
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    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EliaStormblade View Post
    How does it look in the actual DT benchmark? The lighting in the CC zones is pretty awful and casts a yellow light.
    Why would you compare in the benchmark? Character creator -> Character creator is the only way to get an apples to apples comparison of the changes.
    (5)

  3. #3
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by VerdeLuck View Post
    Why would you compare in the benchmark? Character creator -> Character creator is the only way to get an apples to apples comparison of the changes.
    You wouldn't compare 1:1, but you would get a feeling of how it acts in proper light. And not the broken yellow lighting in the CC that even live XIV doesn't have in those zones.

    It isn't an apples to apples comparison to begin with because the lighting isn't the same, even if the CC zones in which they're being previewed are the same.
    (2)

  4. #4
    Player
    sylanxi's Avatar
    Join Date
    Mar 2019
    Posts
    16
    Character
    Quoye Mhoros
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EliaStormblade View Post
    How does it look in the actual DT benchmark? The lighting in the CC zones is pretty awful and casts a yellow light.
    "green in all but very cool light". It's the same. Limsa-backdrop CC is where it's the most visible, but it's pretty much across the board unless the lighting is cool-tinted, including in the benchmark trailer. In the few daylit-lighting settings where they're not green, they lose a lot of the desaturation and grey undertone and become very tan, so even when the lighting is neutral rather than warmish, it's simply not the same skintone.

    Anyway comparing CC to CC also allows for a fairer side-by-side, since it's the same pose and time of day, which is why I chose to do that instead of comparing live gameplay shots to benchmark cutscene shots given that the issue is omnipresent anyway. The only escape is to switch subraces, which comes with its own set of issues.
    (3)