I absolutely agree and I feel the same about my own character. Yes, he's still recognizable but the quality of the textures and everything looks like a downgrade. In the actual Benchmark it's not quite as bad as in the character creator but still not good either.
Player
I feel like I got really lucky with my Viera in that she actually feels like the same character but I can also recognize that she didn't have a super defining lip shape before. To me it feels like Rava Face 2 has the least amount of discrepancies compared to pre-graphic update.
That being said, much of what people have been saying is still valid. Also, the subtle sort of shading near the inner corner of the eye is way too subtle in the graphical update. It feels like maybe the devs wanted to pull away from texturing shadows and let the new shaders do all the work but it's something subtle that I noticed missing:
This shadow + highlight isn't as prominent in the 7.0 update.
I do feel like the actual lighting in the character creator is busted. At the very least, La Noscea seems to put this ugly super shiny wet filter over my character's skin. In the character creator it feels like the lighting is ramped up so character models resemble the models from the GTA Trilogy Remakes: Oddly bright and translucent skin + super white scleras so eyes have too much white in them. Those two combined lead to really weird uncanny looking models.
I think the Benchmark and oddly enough the preset character picker (not the character creator) use really good lighting. Now I'm afraid that most dynamic lighting out in the world will have these weird issues we're seeing in the character creator.
She looks phenomenal in the actual the actual benchmark even with a non-default/not touched up yet hairstyle.
I'm so happy that you feel satisfied with your bun, she's gorgeous. But I have a feeling that the changes look less drastic on Raava (on certain faces only) and it's more obvious with Veena due to the lightness of the skin (and the textures looking blown out because of it).
IMO She looks better in benchmark. Or at least something a a change of nose and jaw can't fix.
This is a 1:1 character Data comparison btw.
Last edited by TBerry; 04-15-2024 at 11:41 PM.
Adding F viera face 2 lips to the list. My character looks mostly fine in the actual trailer, but the lips being a weird low-res looking rounded shape is distracting. Also the light grey shading between the lips in the 7.0 version is hopefully something that won't make it into the actual game..
Additionally, the eyes are just too different now. In the new version the upper eyelid is not visible at all from under all the black makeup and the lashes look super thick for no reason. The harsh shading under the eyelashes also makes them appear even thicker and takes even more light out of the already dead-looking eyes.
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Last edited by Fenefab; 04-16-2024 at 12:49 AM.
Adding on to this as another unhappy viera. I was so happy in ENW to be able to play a masc bun and escape the mandatory viera lipstick, but their design has been stable since shb - warmish grey skintone, desaturated blues and greens elsewhere. Now their skin is green in all but very cool light.
(left: 6.0 graphics, right: 7.0 graphics)
I've managed to "fix" them slightly in the benchmark by making a veena clone, but that makes them much paler than they are right now.
Also, shoutout to the } lips getting turned into :|
I actually don't hate a lot of the new textures too badly, but the overhaul doesn't feel like it's quite ready to go yet. As another thread mentioned, light (and translucency) is all screwed up too.
cat-cat on the JP feedback thread did a mockup of Viera with proposed changes, and it looks so much better imo.
Link to their post,
https://forum.square-enix.com/ffxiv/...=1#post6440391
How does it look in the actual DT benchmark? The lighting in the CC zones is pretty awful and casts a yellow light.Adding on to this as another unhappy viera. I was so happy in ENW to be able to play a masc bun and escape the mandatory viera lipstick, but their design has been stable since shb - warmish grey skintone, desaturated blues and greens elsewhere. Now their skin is green in all but very cool light.
(left: 6.0 graphics, right: 7.0 graphics)
I've managed to "fix" them slightly in the benchmark by making a veena clone, but that makes them much paler than they are right now.
Also, shoutout to the } lips getting turned into :|
I actually don't hate a lot of the new textures too badly, but the overhaul doesn't feel like it's quite ready to go yet. As another thread mentioned, light (and translucency) is all screwed up too.
Why would you compare in the benchmark? Character creator -> Character creator is the only way to get an apples to apples comparison of the changes.
You wouldn't compare 1:1, but you would get a feeling of how it acts in proper light. And not the broken yellow lighting in the CC that even live XIV doesn't have in those zones.
It isn't an apples to apples comparison to begin with because the lighting isn't the same, even if the CC zones in which they're being previewed are the same.
The upgrade has turned into downgrade for many.
I find myself having hard time playing my main character in ffxiv now..T_T
Because i'm constantly reminded about it, about how my character will look in DT!
It completely killed the hype and the excitement i had for DT!
Keep giving feedback and bring as much awareness around it as you can,
its only way we may reach the devs and get some of the issues solved..
☆SCH/AST/DNC/VPR/SMN☆
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