FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
I believe those features could be forced with DLSSTweaks perhaps.
Doesn't BG3 have FSR 2.2? Game only has Vulkan and DX11The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.
Cheers
EDIT: Just checked and the option is still there on DX11
Last edited by HollowedDoll; 04-14-2024 at 12:00 AM.



There is a special version of FSR 2, which is compatible with DirectX 11. But it is not available for everyone:
https://github.com/GPUOpen-Effects/F...ent-1270548402
And i do not know how old it is.
Cheers
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