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  1. #1
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    519
    Character
    Johners Butcher
    World
    Lich
    Main Class
    Paladin Lv 100
    FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
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  2. #2
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Johners View Post
    FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
    I believe those features could be forced with DLSSTweaks perhaps.

    Quote Originally Posted by Larirawiel View Post
    The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.



    Cheers
    Doesn't BG3 have FSR 2.2? Game only has Vulkan and DX11
    EDIT: Just checked and the option is still there on DX11
    (1)
    Last edited by HollowedDoll; 04-14-2024 at 12:00 AM.

  3. #3
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,560
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HollowedDoll View Post
    Doesn't BG3 have FSR 2.2? Game only has Vulkan and DX11
    EDIT: Just checked and the option is still there on DX11
    There is a special version of FSR 2, which is compatible with DirectX 11. But it is not available for everyone:
    https://github.com/GPUOpen-Effects/F...ent-1270548402

    And i do not know how old it is.


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