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  1. #21
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,493
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HollowedDoll View Post
    Doesn't BG3 have FSR 2.2? Game only has Vulkan and DX11
    EDIT: Just checked and the option is still there on DX11
    There is a special version of FSR 2, which is compatible with DirectX 11. But it is not available for everyone:
    https://github.com/GPUOpen-Effects/F...ent-1270548402

    And i do not know how old it is.


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    (0)

  2. #22
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,608
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    I came here to see if it made you happy because I don’t understand the technical details! Glad we’re getting something good!
    YES!! We're basically getting a bunch of options and all of them are better than what we currently have, which is FXAA!

    Quote Originally Posted by Larirawiel View Post
    The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.

    Cheers
    Yoshida reportedly mentioned they were implementing DX12 with the update some time ago. I can't find Yoshida's actual quote, so it could simply not be true, though I guess we'll know tomorrow for sure once we get the Benchmark.

    What I believe is that XIV is inheriting a lot of the technology we first saw in FFXVI, which specifically only came with FSR1. The tech they're using for the new dynamic defusing shadows was also introduced first in FFXVI.
    (1)

  3. 04-14-2024 03:02 AM

  4. #23
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,493
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    OK, i have played a little bit with DLSSTweaks and preset C and D seem to be the best so far. C has the best crispiness and detail retention, but it's temporal stability is slightly worse than D. D however has a very good temporal stability but i can notice some blurryness when something is in motion. I guess, i will stick with preset C. Presets E, F and G are bad. Very blurry and you can notice flickering everywhere.

    I have also tried the newest DLSS 3.7 DLL and they have improved Preset E. With 3.7 it is comparable to preset C.


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    Last edited by Larirawiel; 04-14-2024 at 11:45 PM.

  5. #24
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Is it just me or is there actually DLAA when you don't reach the threshold?
    I tried to restore "native" with FSR + 100% scaling and noticed immediately some noise around quite a few edges, when the camera moves (especially the stone floor). Comparing the frames directly, a few details from DLSS-frames are cleaner/sharper. But FSR could stilll have an effect however. There's no way to disable upscaling atm.
    If DLAA was actually replacing the AA above threshold, that would be a big win! The details aren't noticeable unless you compare the frames directly with another, but the noise reduction would be a great help.
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  6. #25
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,493
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    There is a setting called "Frame Rate Threshold". You can set it to "Always On" so DLSS/DLAA is always active.

    And the FSR implementation really sucks because it is FSR 1. And FSR 1 was never good. It is only a very simple spacial upscaler. So you can set it to 100% to get the original image.


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  7. #26
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Only that I don't want the game to render a lower res image and then upscaled, but native res and have the improvements applied on it. So only the DLAA from DLSS.
    That's why I was wondering if you could actually achieve DLAA (not DLSS) when you don't reach the threshold (otherwise why the threshold-setting). If DLSS/DLAA and FSR were only working when reaching the threshold, then there shouldn't be a difference between the two above threshold. But there is a difference. Especially that noise around the edges.
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  8. #27
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,493
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    There is a tool called DLSSTweaks:
    https://github.com/emoose/DLSSTweaks

    You can download it here:
    https://www.nexusmods.com/site/mods/550?tab=files

    You unzip it into the DTbenchmark\game directory, execute the "EnableNvidiaSigOverride.reg"-file and then start it.

    Then you set the setting "ForceDLAA" to True and DLSSQualityLevels -> Enable to False and that's it. Under DLSSPresets you can choose the DLAA presets.



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    Last edited by Larirawiel; 04-15-2024 at 04:01 AM.

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