The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.



Cheers