You don't need to make stuff up to have a decent argument, all it does is undermine your side.
Lifesteal has been part of warrior since arr. i.e before drk was introduced.That used to be the Drk job identity, it just got transplanted into Warrior.
You know what dark knight gobbled up? rampart. This is a deliberate skewing of events when it's more to do with the missteps of role actions. Especially with how much they were changed when made into role actions. A better example would be requiescat in 4.1, although that'd immediately bring to mind new delirium so I can see why you avoided that. Maybe shake it off, but you also run into the issue that a cleanse that can't be used while statused is inherently flawed, especially since the reason to have a cleanse (pacification) was removed before SIO was added.You know what else Warrior gobbled up from Dark knight? Reprisal and low blow.
Warrior didn't have a short cd until shb, and tbn is a bit better than sheltron was in stormblood because it's a 5s shield duration rather than blocking a single hit. In shadowbringers, I would not say tbn is significantly stronger than nascent flash in dungeons but it was stronger or at least easier in raids.TBN used to the the strongest short tank cd, but then Warrior took that as well.
By which you mean 1 on 30s for the duration of heavensward. In stormblood, warrior had the beast gauge one added, which is different enough to a cooldown based system and allowed all tanks to deal with knockbacks. (Paladin having tempered will). Happily onslaught costing 20 beast gauge on 15s cd (then 10s in shb) means that warrior now has less gap closers than it did, so you may rejoice.Dark knight used to have the most gap closers, now Warrior has 4.
Warrior has always been the damage tank up until the introduction of gunbreaker. For shadowbringers it shared dead last with dark knight, and then dark knight was top two for the first two tiers of EW. This is a non-issue with regard to dark knight, but more an issue with the role. Healers should have a higher damage potential than tanks, but generally be unable to reach it due their role responsibility. Gunbreaker is the only tank remaining with an involved rotation, and it is yet to be seen how dt will treat it. With the simplification obsession it may be that tanks are all reduced to healer level of rotational complexity. The devs need to decide how the support roles will play and how they interact with their function.And in EW, Warrior also needed Dark knight's damage apparently.
This is not purely a warrior problem, it's endemic across all jobs, possibly due to the workload associated with designing and upkeeping however many there are - soon to be however many +2 +1 more limited. Consider sage, you would have thought that the new healer with a broadly untapped niche would allow the devs to stretch their wings and design something unique. What we ended up with so closely mimicked scholar that they mayn't as well have bothered.I wouldn't say Warrior is in a good spot when Warrior's current design just cannibalises and takes away from the others.
[quote]Yet, still manages to have the fewest buttons of all tanks and the easiest to optimise rotation of all jobs in the game period.[quote]
summoner, new paladin and dark knight are all down there with it. DRK needs to break tbn at some point early enough that it can carry a 4th edge into buffs and is otherwise 123 or hit all the buttons. Summoner is so on rails that it cannot be misplayed without effort. New paladin is comically flexible. Warrior would be well served by returning the gauge management elements associated with onslaught and upheaval, but realistically I can't see them increasing complexity on any tank.
If you genuinely enjoy dark knight as it is, go and enjoy it while it lasts.


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