Quote Originally Posted by Supersnow845 View Post
???
Er, what? Tank damage output has had a steady decline since the end of Heavensward, and gear progression on tanks has been consistently terrible. You'll rarely see a DPS BiS with unwanted stats. The difference between a tank and DPS is so significant nowadays that you would have to be undergeared, have Brink of Death, and be physically away from your keyboard before a tank player catches up to you.

If anything, the balance has swung too far away from tanks in terms of damage and rotational complexity, and there's a lot less incentive to play the role now. Pretty much the only saving grace is in the fact that tanks have taken over the healer role in lieu of having meaningful impact in terms of positioning or dealing damage. Even queue times don't justify playing a tank right now, and it's not at all hard to find a spot as a DPS.

DPS is the only role that is currently happy with the existing gameplay design. I know you have this mindset that nerfing tanks would somehow make people value healers more, but that's far from the case. The erosion of healer value has more to do with the ongoing and widespread community commentary on one-button Broil gameplay.