Quote Originally Posted by Gemina View Post
I haven't played tanks anywhere near as extensively as I have healers and melee DPS. I think the best way I can contribute to this topic is to bring up a chief concern I have playing with tanks in both of these roles, and it is their self-sustain.

As a DPS, I have participated in well over a handful of encounters where the boss has killed everyone except the tank an myself. In this situation I feel like I am a spear and the tank is the shield. I can stay alive so long as I don't fail mechanics and the tank does not die. However, even if I were to fall the tank can still solo the boss. It will just die slower.

As a healer, I have the ability to bring everyone back in the same situation so long as I don't fail mechanics and the tank does not die. However, if I should fall the tank can still solo the boss and it will just die slower.

The common denominator should be quite clear, and I was appalled when this same situation was present in an EX trial (Rubicante EX). It's one thing for this BS to exist in casual content, but starting at the EX level this schite should fly right out the window. Granted, there are maybe a handful of EX encounters where this is possible as most have mechanics that make it impossible for tanks to soak them all and still survive the autos. I don't care. I am of the mind that it shouldn't be possible at all, even in casual content.
It's also enabled healerless runs in the most difficult content in the entire game.
I honestly see no way forward without them nerfing Warrior or implementing super obnoxious mechanics to keep the tank sustain in check.
Either way, 'the common denominator' is currently the best job in the entire game. There's little to no content this game has to offer where you'd want to play another job.
Casual content, solo content, criterion, extremes, most ultimates, savage.. There isn't really any point in levelling a tank other than Warrior besides maybe Gnb if you really want to deal 100 extra dps for much more work.
However, seeing as they never nerf things, it appears like Warrior is setting a new standard for sustain.